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[Merged by Bors] - Add VisibilityBundle and use it to fix gltfs, scenes, and examples #5335
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mockersf
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Jul 16, 2022
mockersf
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C-Bug
An unexpected or incorrect behavior
A-Rendering
Drawing game state to the screen
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Jul 16, 2022
cart
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Jul 16, 2022
bors r+ |
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Jul 16, 2022
…5335) # Objective Gltfs, and a few examples were broken by #5310. Fix em. Closes #5334 ## Solution Add `VisibilityBundle` as described here: #5334 (comment) and sprinkle it around where needed.
Canceled. |
Oops. Thought that was a bors failure and not a CI failure in my email inbox, and I snuck in a commit to put |
bors r+ |
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…5335) # Objective Gltfs, and a few examples were broken by #5310. Fix em. Closes #5334 ## Solution Add `VisibilityBundle` as described here: #5334 (comment) and sprinkle it around where needed.
Pull request successfully merged into main. Build succeeded: |
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Add VisibilityBundle and use it to fix gltfs, scenes, and examples
[Merged by Bors] - Add VisibilityBundle and use it to fix gltfs, scenes, and examples
Jul 16, 2022
inodentry
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Aug 8, 2022
…evyengine#5335) # Objective Gltfs, and a few examples were broken by bevyengine#5310. Fix em. Closes bevyengine#5334 ## Solution Add `VisibilityBundle` as described here: bevyengine#5334 (comment) and sprinkle it around where needed.
james7132
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Oct 28, 2022
…evyengine#5335) # Objective Gltfs, and a few examples were broken by bevyengine#5310. Fix em. Closes bevyengine#5334 ## Solution Add `VisibilityBundle` as described here: bevyengine#5334 (comment) and sprinkle it around where needed.
ItsDoot
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Feb 1, 2023
…evyengine#5335) # Objective Gltfs, and a few examples were broken by bevyengine#5310. Fix em. Closes bevyengine#5334 ## Solution Add `VisibilityBundle` as described here: bevyengine#5334 (comment) and sprinkle it around where needed.
I would like to push back on this change, it is not necessary for bevy_scene to depend on bevy_render. See #8136 |
mockersf
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Apr 3, 2023
# Objective bevy-scene does not have a reason to depend on bevy-render except to include the `Visibility` and `ComputedVisibility` components. Including that in the dependency chain is unnecessary for people not using `bevy_render`. Also fixed a problem where compilation fails when the `serialize` feature was not enabled. ## Solution This was added in #5335 to address some of the problems caused by #5310. Imo the user just always have to remember to include `VisibilityBundle` when they spawn `SceneBundle` or `DynamicSceneBundle`, but that will be a breaking change. This PR makes `bevy_render` an optional dependency of `bevy_scene` instead to respect the existing behavior.
Estus-Dev
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Jul 10, 2023
# Objective bevy-scene does not have a reason to depend on bevy-render except to include the `Visibility` and `ComputedVisibility` components. Including that in the dependency chain is unnecessary for people not using `bevy_render`. Also fixed a problem where compilation fails when the `serialize` feature was not enabled. ## Solution This was added in bevyengine#5335 to address some of the problems caused by bevyengine#5310. Imo the user just always have to remember to include `VisibilityBundle` when they spawn `SceneBundle` or `DynamicSceneBundle`, but that will be a breaking change. This PR makes `bevy_render` an optional dependency of `bevy_scene` instead to respect the existing behavior.
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Objective
Gltfs, and a few examples were broken by #5310. Fix em.
Closes #5334
Solution
Add
VisibilityBundle
as described here: #5334 (comment) and sprinkle it around where needed.