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[Merged by Bors] - Extract resources into their target location #5271
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alice-i-cecile
added
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
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Jul 10, 2022
mockersf
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Jul 10, 2022
IceSentry
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Jul 10, 2022
bors r+ |
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Jul 10, 2022
# Objective - Extracting resources currently always uses commands, which requires *at least* one additional move of the extracted value, as well as dynamic dispatch. - Addresses #4402 (comment) ## Solution - Write the resource into a `ResMut<R>` directly. - Fall-back to commands if the resource hasn't been added yet.
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Extract resources into their target location
[Merged by Bors] - Extract resources into their target location
Jul 10, 2022
inodentry
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Aug 8, 2022
# Objective - Extracting resources currently always uses commands, which requires *at least* one additional move of the extracted value, as well as dynamic dispatch. - Addresses bevyengine#4402 (comment) ## Solution - Write the resource into a `ResMut<R>` directly. - Fall-back to commands if the resource hasn't been added yet.
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Oct 28, 2022
# Objective - Extracting resources currently always uses commands, which requires *at least* one additional move of the extracted value, as well as dynamic dispatch. - Addresses bevyengine#4402 (comment) ## Solution - Write the resource into a `ResMut<R>` directly. - Fall-back to commands if the resource hasn't been added yet.
ItsDoot
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Feb 1, 2023
# Objective - Extracting resources currently always uses commands, which requires *at least* one additional move of the extracted value, as well as dynamic dispatch. - Addresses bevyengine#4402 (comment) ## Solution - Write the resource into a `ResMut<R>` directly. - Fall-back to commands if the resource hasn't been added yet.
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Labels
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
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Objective
RenderStage::Extract
run on the render world #4402 (comment)Solution
ResMut<R>
directly.