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[Merged by Bors] - bevy_pbr: Fix ClusterConfig::None #4483
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superdump
added
C-Bug
An unexpected or incorrect behavior
A-Rendering
Drawing game state to the screen
P-Crash
A sudden unexpected crash
and removed
S-Needs-Triage
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Apr 15, 2022
superdump
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Apr 15, 2022
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I submitted this on behalf of @robtfm and I approve the PR.
bors r+ |
mockersf
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Apr 15, 2022
bors bot
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Apr 15, 2022
# Objective - Fix `ClusterConfig::None` - This fix is from @robtfm but they didn't have time to submit it, so I am. ## Solution - Always clear clusters and skip processing when `ClusterConfig::None` - Conditionally remove `VisiblePointLights` from the view if it is present
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bevy_pbr: Fix ClusterConfig::None
[Merged by Bors] - bevy_pbr: Fix ClusterConfig::None
Apr 15, 2022
aevyrie
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Jun 7, 2022
# Objective - Fix `ClusterConfig::None` - This fix is from @robtfm but they didn't have time to submit it, so I am. ## Solution - Always clear clusters and skip processing when `ClusterConfig::None` - Conditionally remove `VisiblePointLights` from the view if it is present
ItsDoot
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Feb 1, 2023
# Objective - Fix `ClusterConfig::None` - This fix is from @robtfm but they didn't have time to submit it, so I am. ## Solution - Always clear clusters and skip processing when `ClusterConfig::None` - Conditionally remove `VisiblePointLights` from the view if it is present
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
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Objective
ClusterConfig::None
Solution
ClusterConfig::None
VisiblePointLights
from the view if it is present