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Enabling transparency is cumbersome #64
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Yeah I just shot myself in the foot with this. |
would it be a good fix to have the default being transparent? |
Thats a good idea. It comes at the cost of "early fragment discarding" by default for obscured opaque object fragments, but in 2d fully opaque is less common. At the very least it seems like a reasonable default for |
For anyone wondering, this also applies to textures with alpha channel. The visible: Visible {
is_transparent: true,
..Default::default()
}, |
Instant Joint Creation
Now that #4658 is merged I believe this can be closed. |
the `undecorate_regex` captures part of the ansi color codes and eats them in error reports. updated the regex to exclude ansi codes from matched names. fixes bevyengine#64
Currently when using common materials like ColorMaterial and StandardMaterial, users need to remember to enable
draw.is_transparent
. This will be a common "foot gun" and it should really happen automatically if the color has an alpha component.The text was updated successfully, but these errors were encountered: