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Had a typo in a ron custom asset such that ron::de::from_bytes(&bytes)? returned an error
What went wrong
what were you expecting? LoadedFolder asset would show up with most handles being in LoadState::Loaded and the one typo resulting in a LoadState::Failed
Error messages would be output from failed load(s)
what actually happened? LoadedFolder asset for the folder containing one broken asset and many valid assets was never created
No errors are sent to the console
Additional information
I also noticed that LoadedFolder assets aren't created until all handles within them have completely reached LoadState::Loaded even when everything is going correctly, so you can't check for the progress of the individual assets being loaded. Seems related, but at the very least I think it needs to be created when all handles reach either LoadState::Loaded || LoadState::Failed
The text was updated successfully, but these errors were encountered:
Bevy version
0.12.0
What you did
Had a typo in a ron custom asset such that
ron::de::from_bytes(&bytes)?
returned an errorWhat went wrong
what were you expecting?
LoadedFolder
asset would show up with most handles being inLoadState::Loaded
and the one typo resulting in aLoadState::Failed
Error messages would be output from failed load(s)
what actually happened?
LoadedFolder
asset for the folder containing one broken asset and many valid assets was never createdNo errors are sent to the console
Additional information
I also noticed that
LoadedFolder
assets aren't created until all handles within them have completely reachedLoadState::Loaded
even when everything is going correctly, so you can't check for the progress of the individual assets being loaded. Seems related, but at the very least I think it needs to be created when all handles reach eitherLoadState::Loaded || LoadState::Failed
The text was updated successfully, but these errors were encountered: