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many_buttons enhancements (#9712)
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# Objective

`many_buttons` enhancements:
* use `argh` to manage the commandline arguments like the other stress
tests
* add an option to set the number of buttons
* add a grid layout option
* centre the grid properly
* use viewport coords for the layout's style constraints
* replace use of absolute positioning

includes the changes from #9636

Displaying an image isn't actually about stress testing image rendering.
Without a second texture (the first is used by the text) the entire grid
will be drawn in a single batch. The extra texture used by the image
forces the renderer to break up the batches at every button displaying
an image, where it has to switch between the font atlas texture and the
image texture.

## Solution

<img width="401" alt="many_buttons_new"
src="https://github.com/bevyengine/bevy/assets/27962798/82140c6d-d72c-4e4f-b9b6-dd204176e51d">

---

## Changelog

 `many_buttons` stress test example enhancements:
* uses `argh` to the manage the commandline arguments.
* New commandline args:
  - `--help` display info & list all commandline options
  - `--buttons`  set the number of buttons.
  - `--image-freq` set the frequency of buttons displaying images
  - `--grid` use a grid layout
* style constraints are specified in viewport coords insead of
percentage values
* margins and nested bundles are used to construct the layout, instead
of absolute positioning
* the button grid centered in the window, the empty gap along the bottom
and right is removed
* an image is drawn as the background to every Nth button where N is set
using the `--image-freq` commandline option.

---------

Co-authored-by: Rob Parrett <[email protected]>
  • Loading branch information
ickshonpe and rparrett authored Sep 8, 2023
1 parent c8f61c3 commit 73447b6
Showing 1 changed file with 155 additions and 58 deletions.
213 changes: 155 additions & 58 deletions examples/stress_tests/many_buttons.rs
Original file line number Diff line number Diff line change
@@ -1,29 +1,48 @@
//! This example shows what happens when there is a lot of buttons on screen.
//!
//! To start the demo without text run
//! `cargo run --example many_buttons --release no-text`
//!
//! //! To start the demo without borders run
//! `cargo run --example many_buttons --release no-borders`
//!
//| To do a full layout update each frame run
//! `cargo run --example many_buttons --release recompute-layout`
//!
//! To recompute all text each frame run
//! `cargo run --example many_buttons --release recompute-text`

/// General UI benchmark that stress tests layouting, text, interaction and rendering
use argh::FromArgs;
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
window::{PresentMode, WindowPlugin},
};

// For a total of 110 * 110 = 12100 buttons with text
const ROW_COLUMN_COUNT: usize = 110;
const FONT_SIZE: f32 = 7.0;

#[derive(FromArgs, Resource)]
/// `many_buttons` general UI benchmark that stress tests layouting, text, interaction and rendering
struct Args {
/// whether to add text to each button
#[argh(switch)]
no_text: bool,

/// whether to add borders to each button
#[argh(switch)]
no_borders: bool,

/// whether to perform a full relayout each frame
#[argh(switch)]
relayout: bool,

/// whether to recompute all text each frame
#[argh(switch)]
recompute_text: bool,

/// how many buttons per row and column of the grid.
#[argh(option, default = "110")]
buttons: usize,

/// give every nth button an image
#[argh(option, default = "4")]
image_freq: usize,

/// use the grid layout model
#[argh(switch)]
grid: bool,
}

/// This example shows what happens when there is a lot of buttons on screen.
fn main() {
let args: Args = argh::from_env();
let mut app = App::new();

app.add_plugins((
Expand All @@ -37,22 +56,27 @@ fn main() {
FrameTimeDiagnosticsPlugin,
LogDiagnosticsPlugin::default(),
))
.add_systems(Startup, setup)
.add_systems(Update, button_system);

if std::env::args().any(|arg| arg == "recompute-layout") {
app.add_systems(Update, |mut ui_scale: ResMut<UiScale>| {
ui_scale.set_changed();
if args.grid {
app.add_systems(Startup, setup_grid);
} else {
app.add_systems(Startup, setup_flex);
}

if args.relayout {
app.add_systems(Update, |mut style_query: Query<&mut Style>| {
style_query.for_each_mut(|mut style| style.set_changed());
});
}

if std::env::args().any(|arg| arg == "recompute-text") {
if args.recompute_text {
app.add_systems(Update, |mut text_query: Query<&mut Text>| {
text_query.for_each_mut(|mut text| text.set_changed());
});
}

app.run();
app.insert_resource(args).run();
}

#[derive(Component)]
Expand All @@ -64,50 +88,117 @@ fn button_system(
Changed<Interaction>,
>,
) {
for (interaction, mut material, IdleColor(idle_color)) in interaction_query.iter_mut() {
if matches!(interaction, Interaction::Hovered) {
*material = Color::ORANGE_RED.into();
} else {
*material = *idle_color;
}
for (interaction, mut button_color, IdleColor(idle_color)) in interaction_query.iter_mut() {
*button_color = match interaction {
Interaction::Hovered => Color::ORANGE_RED.into(),
_ => *idle_color,
};
}
}

fn setup(mut commands: Commands) {
fn setup_flex(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
warn!(include_str!("warning_string.txt"));
let image = if 0 < args.image_freq {
Some(asset_server.load("branding/icon.png"))
} else {
None
};

let buttons_f = args.buttons as f32;
let border = if args.no_borders {
UiRect::ZERO
} else {
UiRect::all(Val::VMin(0.05 * 90. / buttons_f))
};

let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
commands.spawn(Camera2dBundle::default());
commands
.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
width: Val::Percent(100.),
..default()
},
..default()
})
.with_children(|commands| {
for column in 0..args.buttons {
commands
.spawn(NodeBundle::default())
.with_children(|commands| {
for row in 0..args.buttons {
let color = as_rainbow(row % column.max(1)).into();
let border_color = Color::WHITE.with_a(0.5).into();
spawn_button(
commands,
color,
buttons_f,
column,
row,
!args.no_text,
border,
border_color,
image
.as_ref()
.filter(|_| (column + row) % args.image_freq == 0)
.cloned(),
);
}
});
}
});
}

fn setup_grid(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
warn!(include_str!("warning_string.txt"));
let image = if 0 < args.image_freq {
Some(asset_server.load("branding/icon.png"))
} else {
None
};

let buttons_f = args.buttons as f32;
let border = if args.no_borders {
UiRect::ZERO
} else {
UiRect::all(Val::VMin(0.05 * 90. / buttons_f))
};

let count = ROW_COLUMN_COUNT;
let count_f = count as f32;
let as_rainbow = |i: usize| Color::hsl((i as f32 / count_f) * 360.0, 0.9, 0.8);
let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
commands.spawn(Camera2dBundle::default());
commands
.spawn(NodeBundle {
style: Style {
display: Display::Grid,
width: Val::Percent(100.),
height: Val::Percent(100.0),
grid_template_columns: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
grid_template_rows: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
..default()
},
..default()
})
.with_children(|commands| {
let spawn_text = std::env::args().all(|arg| arg != "no-text");
let border = if std::env::args().all(|arg| arg != "no-borders") {
UiRect::all(Val::Percent(10. / count_f))
} else {
UiRect::DEFAULT
};
for i in 0..count {
for j in 0..count {
let color = as_rainbow(j % i.max(1)).into();
let border_color = as_rainbow(i % j.max(1)).into();
for column in 0..args.buttons {
for row in 0..args.buttons {
let color = as_rainbow(row % column.max(1)).into();
let border_color = Color::WHITE.with_a(0.5).into();
spawn_button(
commands,
color,
count_f,
i,
j,
spawn_text,
buttons_f,
column,
row,
!args.no_text,
border,
border_color,
image
.as_ref()
.filter(|_| (column + row) % args.image_freq == 0)
.cloned(),
);
}
}
Expand All @@ -118,23 +209,25 @@ fn setup(mut commands: Commands) {
fn spawn_button(
commands: &mut ChildBuilder,
background_color: BackgroundColor,
total: f32,
i: usize,
j: usize,
buttons: f32,
column: usize,
row: usize,
spawn_text: bool,
border: UiRect,
border_color: BorderColor,
image: Option<Handle<Image>>,
) {
let width = 90.0 / total;
let width = Val::Vw(90.0 / buttons);
let height = Val::Vh(90.0 / buttons);
let margin = UiRect::axes(width * 0.05, height * 0.05);
let mut builder = commands.spawn((
ButtonBundle {
style: Style {
width: Val::Percent(width),
height: Val::Percent(width),
bottom: Val::Percent(100.0 / total * i as f32),
left: Val::Percent(100.0 / total * j as f32),
width,
height,
margin,
align_items: AlignItems::Center,
position_type: PositionType::Absolute,
justify_content: JustifyContent::Center,
border,
..default()
},
Expand All @@ -145,10 +238,14 @@ fn spawn_button(
IdleColor(background_color),
));

if let Some(image) = image {
builder.insert(UiImage::new(image));
}

if spawn_text {
builder.with_children(|commands| {
commands.spawn(TextBundle::from_section(
format!("{i}, {j}"),
builder.with_children(|parent| {
parent.spawn(TextBundle::from_section(
format!("{column}, {row}"),
TextStyle {
font_size: FONT_SIZE,
color: Color::rgb(0.2, 0.2, 0.2),
Expand Down

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