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Celestial Body or micro world simulation #223

Answered by RossNordby
0xF6 asked this question in Q&A
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From what I understand of what you're trying to do, having a per-planet Simulation does sound like the easiest way to go.

If you want the planets to collide and respond physically, you could put proxies for them into another Simulation too. The stuff on the planets wouldn't need to be in that simulation. But if you don't care about physics enginey stuff at the planet level, then you could indeed just do distance tests or whatever other simple approach works.

There's also the option of having all the planets and everything on them in one simulation, though then you'd have to deal with physically implied things like a planet spinning too fast and launching everything into space :P

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