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Manually build godot 2D #58

Manually build godot 2D

Manually build godot 2D #58

Manually triggered November 1, 2023 22:16
Status Success
Total duration 1h 41m 47s
Artifacts 7
This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention

manual-build-2d.yml

on: workflow_dispatch
Matrix: two-dimensions / Android temps
Matrix: two-dimensions / Linux temps
Matrix: two-dimensions / macOS temps
Matrix: two-dimensions / JS temps
Matrix: two-dimensions / Win temps
Build 4.1.3-stable  /  Linux editor
1h 37m
Build 4.1.3-stable / Linux editor
Build 4.1.3-stable  /  Bundle all templates
2m 54s
Build 4.1.3-stable / Bundle all templates
Build 4.1.3-stable  /  Docker image
3m 56s
Build 4.1.3-stable / Docker image
Build 4.1.3-stable  /  Create/update a release
1m 8s
Build 4.1.3-stable / Create/update a release
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3 warnings
Build 4.1.3-stable / Win temps (template_release, 64)
Some patches failed
Build 4.1.3-stable / Win temps (template_debug, 64)
Some patches failed
Build 4.1.3-stable / Docker image
Encountered an error when checking whether path '/home/runner/work/godot-builds/godot-builds/godot/.git/config' exists: ENOTDIR: not a directory, stat '/home/runner/work/godot-builds/godot-builds/godot/.git/config'

Artifacts

Produced during runtime
Name Size
android Expired
44.9 MB
linux Expired
129 MB
linuxbsd-editor-release Expired
1.23 GB
macos Expired
232 MB
templates Expired
238 MB
web Expired
32.2 MB
windows Expired
106 MB