A Cookiecutter template for building Python apps that will run under Android.
The easiest way to use this project is to not use it at all - at least, not
directly. Briefcase is a tool that
uses this template, rolling it out using data extracted from a
pyproject.toml
configuration file.
However, if you do want use this template directly...
Install cookiecutter. This is a tool used to bootstrap complex project templates:
$ pip install cookiecutter
Run
cookiecutter
on the template:$ cookiecutter https://github.com/beeware/briefcase-android-gradle-template
This will ask you for a number of details of your application, including the name of your application (which should be a valid PyPI identifier), and the Formal Name of your application (the full name you use to describe your app). The remainder of these instructions will assume a name of
my-project
, and a formal name ofMy Project
.Add your code to the template, into the
My Project/app/src/main/python
directory. At the very minimum, you need to have an<app name>/__main__.py
file that invokesorg.beeware.android.MainActivity.setPythonApp()
, providing anIPythonApp
instance. This provides the hooks into the Android application lifecycle (onCreate
,onResume
and so on); it's up to you what your code does with those lifecycle hooks.If your code has any dependencies, they should be listed in the file
My Project/app/requirements.txt
.
If you've done this correctly, a project with a formal name of My Project
,
with an app name of my-project
should have a directory structure that
looks something like:
My Project/ app/ src/ main/ python/ my_project/ __init__.py __main__.py (declares IPythonApp) cpp/ ... java/ ... res/ ... AndroidManifest.xml build.gradle proguard-rules.pro requirements.txt briefcase.toml build.gradle gradle.properties gradlew gradlew.bat settings.gradle
You're now ready to build and run your project! Either open the My Project
directory in Android Studio, or use the command line tools.
Of course, running Python code isn't very interesting by itself - you'll be able to output to the console, and see that output in the Logcat, but if you tap the app icon on your phone, you won't see anything - because there isn't a visible console on an Android.
To do something interesting, you'll need to work with the native Android system libraries to draw widgets and respond to screen taps. The Chaquopy Java bridging library can be used to interface with the Android system libraries.
Alternatively, you could use a cross-platform widget toolkit that supports
Android (such as Toga) to provide a GUI for your application. Toga
automatically handles creating the IPythonApp
instance and responding to the
app's lifecycle hooks.