dragjs has been designed to make it easy to create JavaScript based drag interactions. This includes use cases such as draggable panels and different types of sliders. The idea is that you use the logic from this package to build your own components as it captures concerns such as mouse and touch handling.
Drag me!
import { draggable } from "dragjs";
const draggableElement = document.getElementById("draggable");
draggableElement && draggable({ element: draggableElement });
Header
Body
import { draggable } from "dragjs";
const element = document.getElementById("draggabletwo");
const handle = element.children[0];
element && handle && draggable({ element, handle });
import { slider } from "dragjs";
const onedContainer = document.getElementById("onedContainer");
onedContainer && slider({
parent: onedContainer,
"class": "oned",
cbs: {
begin: () => {
log("2dslider: begin");
},
change: ({ x, pointer }) => {
const newX = clamp(x * 100, 0, 100).toFixed(2) + "%";
console.log("2dslider: " + newX);
if (pointer) {
pointer.style.left = newX;
}
},
end: () => {
log("2dslider: end");
},
},
});
import { xyslider } from "dragjs";
const twodContainer = document.getElementById("twodContainer");
twodContainer && xyslider({
parent: twodContainer,
"class": "twod",
cbs: {
change: ({ x, y, pointer }) => {
const newX = clamp(x * 100, 0, 100).toFixed(2) + "%";
const newY = clamp(y * 100, 0, 100).toFixed(2) + "%";
console.log("x: " + newX + ", y: " + newY);
if (pointer) {
pointer.style.left = newX;
pointer.style.top = newY;
}
},
},
});
- Jean Carrière
- Sam Potts - Use getBoundingClientRect(), IE9+ support
Run the available commands through deno task
.
To publish, tag a release with the desired version (i.e. git tag 0.13.0
) and then git push
.
dragjs is available under MIT. See LICENSE for more details.