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NoGo45

A game about starting with nothing, my entry for Ludum Dare 45.

Introduction

Everything in the game needs to be purchased, including the levels and the character. Everything is rewarded, so all actions and achievements gain the player points to spend. The initial action is to open the upgrade menu for one point with which they can buy movement controls, using the controls for the first time gives them points etc.

The game will follow a basic 'get past the enemies' style level, enemies getting more and more powerful as the game goes on. Purchases will go from basics to more powerful weapon(s) and defenses, finally ending in overpowered items such as jetpacks and atom bomb.

Thoughts on the theme

Will fill this in post-weekend, stay tuned.

To Do list

Mostly unordered list, priority may come later.

  • Get cold brew in fridge
  • Plan for enough sleep <- no
  • Create Github page
  • ToDo list
  • Dialogue
  • Upgrade screen
  • Character static sprite
  • Enemy static sprites
  • Level design
    • Tiles spritesheet
    • Create level
    • Collision change for individual sprites on TilePix
  • Enemies AI
    • Static enemy AI
    • Moving melee enemy AI
    • Ranged enemy AI
  • Enemies drop coins
  • Character animation <- Happy without this
    • Extra sprites
    • Animation logic
  • Animation for recieving a point/coin <- ran out of time
  • More upgrades:
    • More health 1
    • More health 2
    • Bigger attack
    • More powerful attack
    • Gun
    • Rocket launcher
    • Atom bomb ? <- yes
  • Sound effects
  • Music
  • Create release builds
    • Find somewhere to build Windows
  • Submit to Ludum Dare
  • Celebratory drink and cigar

Lessons learned

To do after event!