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A prototype for Unity 5 that allows one to put a CharacterController on a leash

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bcatcho/RopePrototype

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RopeProject

This Unity 5 project is a demonstration of a rope or leash that can be used to constrain a CharacterController.

After loading, start the "Default" scene and press play.

Why this repository exists

This repository is a response to a reddit comment (see: http://www.reddit.com/r/Unity3D/comments/37f5n2/perhaps_the_most_fun_mechanic_ive_made/crml501). I thought I would share my prototype implementation in hopes that others could improve one it.

It may be worth emphasizing that this is pure prototype quality code and should be 100% rewritten before making it anywhere near a finished product.

What to expect

Check out this imgur album for an example of what this code enables: http://imgur.com/a/7sYbn

Requirements

Unity 5 (Mac or PC)

License

The MIT License (MIT)

Copyright (c) 2015 Brandon Catcho

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A prototype for Unity 5 that allows one to put a CharacterController on a leash

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