Apple Support for Bazel
This repository contains the Apple CC toolchain, Apple related platforms and constraints definitions, and small helper functions for rules authors targeting Apple platforms.
If you want to build iOS, tvOS, visionOS, watchOS, or macOS apps, use
rules_apple
.
If you want to build Swift use
rules_swift
.
See the documentation for the helper rules provided by this repository.
Copy the MODULE.bazel
or WORKSPACE
snippets from the releases
page into your
project.
The Apple CC toolchain in this repository provides toolchains for building for Apple platforms besides macOS. Since Bazel 7 this toolchain is required when targeting those platforms but the toolchain also supports Bazel 6.
NOTE: This toolchain requires a full Xcode installation, not just the Xcode Command Line Tools. If you only need to build for macOS and don't want to require a full Xcode installation in your build, use the builtin Unix toolchain provided by Bazel.
For Bazel 7+ the only setup that is required is to have apple_support
in your MODULE.bazel
(even if you're not referencing it directly) or
WORKSPACE
, which you can copy from the releases
page into your
project.
If you also depend on rules_cc
, apple_support
must come above
rules_cc
in your MODULE.bazel
or WORKSPACE
file because Bazel
selects toolchains based on which is registered first.
For Bazel 6, pull this repository into your build and add this to your
.bazelrc
:
build --enable_platform_specific_config
build:macos --apple_crosstool_top=@local_config_apple_cc//:toolchain
build:macos --crosstool_top=@local_config_apple_cc//:toolchain
build:macos --host_crosstool_top=@local_config_apple_cc//:toolchain
This ensures that all rules provided by rules_apple
, as
well as other rules like cc_binary
, all use the toolchain provided by
this repository when building on macOS.
If you're using bzlmod with Bazel 6 and the --crosstool_top
configurations you must expose the local_config_apple_cc
repository to
your project by putting this in your MODULE.bazel
:
apple_cc_configure = use_extension("@build_bazel_apple_support//crosstool:setup.bzl", "apple_cc_configure_extension")
use_repo(apple_cc_configure, "local_config_apple_cc")
There are many different flags you can flip to configure how the toolchain works. Here are some of the more commonly useful ones:
- Setting
DEVELOPER_DIR
in the environment. This is recommended so that the toolchain can be invalidated when theDEVELOPER_DIR
changes, which ensures that toolchain binaries will be rebuilt with the new version of Xcode so that caches are correctly shared across machines. - Setting
BAZEL_ALLOW_NON_APPLICATIONS_XCODE=1
in the environment (or using--repo_env
) allows the toolchain to discover Xcode versions outside of the/Applications
directory to avoid header inclusion errors from bazel. This is not enabled by default because/Applications
is the standard directory, and this improves toolchain setup performance.