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expose IsPlayer() #42

Merged
merged 7 commits into from
Jun 7, 2022
Merged

expose IsPlayer() #42

merged 7 commits into from
Jun 7, 2022

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55Honey
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@55Honey 55Honey commented Jun 4, 2022

Exposed/added functions/methods:

  • IsPlayer()
    - Object:AddLoot(entry,amount)

55Honey and others added 5 commits June 4, 2022 19:36
Exposed/added functions/methods:
- IsPlayer()
- GameObject:AddLoot(entry,amount)
@55Honey
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55Honey commented Jun 6, 2022

I'm trying to AddLoot() to a chest, but it doesn't show up when looting. Despite the code running with correct entry and amount in the debugger:
image

Script:

local PLAYER_EVENT_ON_COMMAND = 42       -- (event, player, command)
local TYPE_GAME_OBJECT = 2

local function TestCommand(event,player,command)
    if command ~= 'abc' then
        return
    end

    local worldObject = PerformIngameSpawn( TYPE_GAME_OBJECT, 2850, player:GetMap():GetMapId(), 0, player:GetX(), player:GetY(), player:GetZ(), 0, false, 0, 1 )

    if worldObject then
        worldObject:AddLoot(50608,1,19019,1,34721,15)
        print(worldObject:GetName())
    end

    return false
end

RegisterPlayerEvent(PLAYER_EVENT_ON_COMMAND, TestCommand)

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55Honey commented Jun 7, 2022

AddLoot() seems to work only on GO generation, so we need to exclude it from this PR. Reduced to only Object:IsPlayer()

@55Honey 55Honey changed the title expose core functions (WIP) expose IsPlayer() Jun 7, 2022
@55Honey 55Honey merged commit bfe1634 into master Jun 7, 2022
@55Honey 55Honey deleted the PR-features branch June 7, 2022 13:22
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3 participants