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Rename to axslcc [release 1.9.6] #30

Rename to axslcc [release 1.9.6]

Rename to axslcc [release 1.9.6] #30

Workflow file for this run

name: build
on:
push:
paths-ignore:
'.github/workflows/dist.yml'
jobs:
win64:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: build
shell: pwsh
run: |
cmake -B build
cmake --build build --config Release --target glslcc
- name: Upload
uses: actions/upload-artifact@v4
with:
path: ./build/src/Release/glslcc.exe
name: glslcc-win64
linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: build
shell: pwsh
run: |
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release --target glslcc
- name: Upload
uses: actions/upload-artifact@v4
with:
path: ./build/src/glslcc
name: glslcc-linux
osx-arm64:
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
- name: Setup Xcode version
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: '14.3'
- name: build
shell: pwsh
run: |
cmake -B build -DCMAKE_BUILD_TYPE=Release "-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15"
cmake --build build --config Release --target glslcc
lipo -info ./build/src/glslcc
- name: Upload
uses: actions/upload-artifact@v4
with:
path: ./build/src/glslcc
name: glslcc-osx-arm64
osx-x64:
runs-on: macos-13
steps:
- uses: actions/checkout@v4
- name: Setup Xcode version
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: '14.2'
- name: build
shell: pwsh
run: |
cmake -B build -DCMAKE_BUILD_TYPE=Release "-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15"
cmake --build build --config Release --target glslcc
lipo -info ./build/src/glslcc
- name: Upload
uses: actions/upload-artifact@v4
with:
path: ./build/src/glslcc
name: glslcc-osx-x64