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Fix Device::getPixelRatio for win32,android #627

Fix Device::getPixelRatio for win32,android

Fix Device::getPixelRatio for win32,android #627

Workflow file for this run

name: ios
on:
push:
branches:
- dev
paths-ignore:
- '**.md'
- 'docs/**'
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
GH_OS_NAME: osx
BUILD_TARGET: ios
BUILD_TYPE: Release
jobs:
build:
if: ${{ !startsWith(github.event.commits[0].message, 'Merge pull request') }}
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: '14.2'
- name: Build
# Execute the build. You can specify a specific target with "--target <NAME>"
shell: pwsh
run: ./build.ps1 -p ios -a 'x64'