It's that falling block game, but with Pedestal and core.async!
- Launch a REPL (in rouge) with
lein repl
(start)
- Visit http://localhost:3000/rouge-data-ui.html
- Win!
Right now the game is completely rendered in Pedestal's Data UI, but that's pretty much the coolest thing ever. Enjoy!
- More tests
- Any hold-overs from console.
- Figuring out how to work with the game "loop" (core.async timeout channels) in test
- Idea:
with-redefs
the timeout channel generating function to control this.
- Idea:
- In general, just more tests.
- Tight graphics (custom renderer)
- Keyboard input
- Speed up the game with higher level
- Sweet wall kicks
- Music and sound
I based this Pedestal version of that falling block game on a console version I wrote. You'll find that version at https://github.com/rkneufeld/rouge/tree/console.
Copyright (C) 2013 Ryan Neufeld
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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