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A GPU particle demo with fluid motion simulated through curl noise.

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This is a GPU particle demo.

screenshot

  • Features

    • fluid motion by curl noise
    • GPU particle sorting
    • opacity shadow map
  • Dependencies

    To compile, you will need following libs:

    • DirectSDK, June 2010.
    • Boost 1.41(or newer).

    Only vs2010 project is provided, so please use vs2010 to compile.

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A GPU particle demo with fluid motion simulated through curl noise.

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