Blockain Game built for STEEM and Ardor.
- ESLint
- JavaScript ES6 with Babel
- Webpack
- Firebase (Cloud Firestore)
- Phaser Engine
- Service Workers (offline-plugin)
yarn install
yarn run serve
oryarn run serve:ardor
You can build the production version of the whole game with yarn run build:all
, or just the STEEM version with yarn run build:prod
. For a large list of other npm scripts, check out the package.json
.
- https://github.com/lean/phaser-es6-webpack
- https://phaser.io/phaser3/api
- http://labs.phaser.io/
- Separate game scene into smaller pieces (background class, pipe handler, menu handler, ...)
- Set global scaling factor?: https://www.joshmorony.com/how-to-scale-a-game-for-all-device-sizes-in-phaser/
- improve security: https://steemit.com/hodlthecoin/@mys/how-to-achieve-unlimited-score-in-hodl-the-coin-steem-game-hack