This repository has been archived by the owner on Feb 15, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Retry delay: Update flag, vars and docs to clarify
BACKSTORY As I went to start work towards implementing email notification support per GH-3, I was struck by how unclear the arguments to the `emailNotifier` function (and similarly, the `teamsNotifier` function) were. The difference between `config.NotifyMgrEmailNotificationDelay` and `cfg.EmailNotificationDelay()` were not immediately clear and it took longer than I'd like to admit to fully backtrack and confirm not only the original intent, but the current behavior surrounding those settings. This commit attempts to clarify not only the original intent, but the purpose behind each related portion of code surrounding what I know understand to be handling the rate limit (formerly named `config.NotifyMgrEmailNotificationDelay`) and notification retry delay. CHANGES - documentation - README.md - update "feature" entry to emphasize configurable retries, but hard-coded notifications rate limit (hopefully soon to change) - configure.md - updated description - updated command-line flag name - updated environment variable name - updated help text/description for flag - doc.go - explicitly note that it is the retry delay that is configurable - configuration file - rename `delay` to `retry_delay` - add missing doc comments for each msteams section setting - code - search/replace across codebase to replace `Delay` with `RetryDelay` - this includes renaming the `Delay` field for the `MSTeams` type, and its associated flag, environment variable and TOML config file setting - replace `sendDelay` parameter with `sendRateLimit` to better communicate what the incoming value to `teamsNotifier` and `emailNotifier` is intended for - doc comments - fixes to correct wrong information - fixes to better communicate the intent and real behavior REFERENCES - refs GH-85
- Loading branch information
Showing
10 changed files
with
93 additions
and
71 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.