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Brand Refresh: Mascot #12
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This issue has been automatically marked as stale because it has not had recent activity 😴 It will be closed in 120 days if no further activity occurs. To unstale this issue, add a comment with a detailed explanation. There can be many reasons why some specific issue has no activity. The most probable cause is lack of time, not lack of interest. AsyncAPI Initiative is a Linux Foundation project not owned by a single for-profit company. It is a community-driven initiative ruled under open governance model. Let us figure out together how to push this issue forward. Connect with us through one of many communication channels we established here. Thank you for your patience ❤️ |
hi! this is our sketch of proposite for the mascot :), we design this mascot because we want to respect the first idea and use an alien. We think that is adorable, funny and very easy for put in all the elements of merchandising, but we want your feedback for continue working on this or think other idea if you don´t like. :) |
@WeeProducciones I wonder if we can start a version without colors and just lines. Then add colors after we have a final candidate. And then put them in specific situations or placements once we have the mascot. I specifically like the way Fido Dido was conceived. It's a simple figure but then 7UP put it in multiple places and situations. It's always recognizable, independently of the artwork. |
@fmvilas and I spoke about fido dido concepts in the past, and I started drawing some ideas for how Eve could look based on this art style. Here are my initial iterations, hopefully this helps! |
Great, we can try these things that you tell us, fidodido is a pet that we love. |
yes, they have been our inspiration. now we are working on a new proposal more similar to Fido Did |
oh, interesting, Fido Dido seems strange for a mascot. It is kinda "long", which is I think hard to print on stickers and other stuff as then you need to make it big to show details. I hope you know what I mean. while you current approach based on "long"/"short" -> I'm referring mainly to legs that in case of Fido Dido make the figure, the mascot long, high. I'm not sure how to express it better 😅 I've never seen "long" mascots in tech |
What I meant proposing Fido Dido as an example is that it's easily recognizable, easy to adapt, etc. I didn't mean it has to be lines or it should look similar somehow. It's more about its traits than its appearance. I hope it clarifies things a bit. |
the intention is to work the cloud ship and maybe work the extremities |
some inspiration from https://chat.openai.com/ |
This issue has been automatically marked as stale because it has not had recent activity 😴 It will be closed in 120 days if no further activity occurs. To unstale this issue, add a comment with a detailed explanation. There can be many reasons why some specific issue has no activity. The most probable cause is lack of time, not lack of interest. AsyncAPI Initiative is a Linux Foundation project not owned by a single for-profit company. It is a community-driven initiative ruled under open governance model. Let us figure out together how to push this issue forward. Connect with us through one of many communication channels we established here. Thank you for your patience ❤️ |
I placed them side by side to make size comparison easier. Any thoughts? |
I obviously vote for |
Hi @Mayaleeeee, I'd like your feedback on the updated design I shared. |
Thanks for the update, @nwanduka Option B looks better compared to C (without the mask). However, before moving forward, kindly update the legs of the mascot to look like the one below - but more rounded so it won't look like a chair. The hand here looks better and free, too. Please, update thas as well. |
Hi @Mayaleeeee, I adjusted the arms and legs for |
Thanks for the update, @nwanduka Please let me know if you have any questions. |
I prefer Chan to have a slim and fit body, but this is where the inclusivity for different body shapes comes in. It also seems to me that there will be an issue with maintaining proportions with Eve in this variant, as Chan has become taller with shorter legs again at the same time. Maybe try a variant that keeps the body shape of |
@Mayaleeeee @nwanduka |
Second week of December @aeworxet |
@nwanduka here is what we'll do. Please create the variations @aeworxet mentioned here. However, don't make Chan's body too thin like the previous one. Once you're done, I'll create a poll on the design channel for people to vote. Also, let's try and work towards finalising it by the second week of December. |
Thank you both @aeworxet and @Mayaleeeee for your thoughtful feedback on Chan's design and for extending the delivery deadline. I’ve been working on pose variations for both Chan and Eve using the version of Chan that @Mayaleeeee had approved, and I believe seeing the mascots in motion and different contexts will give us a more rounded perspective on the design. This might address some of the concerns raised about proportions and overall body shape. So, instead of revisiting the base design immediately, I’d like to share these poses for feedback first. I'm happy to explore additional variations after we evaluate how the current design works in motion. Please let me know what you think, and I’ll share the pose variations shortly. |
Yeah, please share the designs But in the long run, you'll have to update the previous designs so we can have different options to share with the community for voting. Thank you. |
Given the feedback, it seems more efficient to focus on revising the earlier designs and sharing those with the community for voting first. This way, we can ensure alignment on the base design before investing further time into creating pose variations. Once the community approves a design, I’ll create the pose variations, which will then be ready for review without the need to revisit the process multiple times. I believe this approach will help us save time and avoid unnecessary backtracking while ensuring the community’s input is incorporated effectively. I'll work on the requested variation and share them soon for the poll. |
Upon request of the AsyncAPI Maintainer, who is responsible for the resolution of the Bounty Issue from the AsyncAPI's side (@Mayaleeeee, Bounty Issue's Timeline Extended
Please note that the dates given represent deadlines, not specific dates, so if the goal is reached sooner, it's better.Keep in mind the responsibility for violations of the Timeline. |
Based on the earlier discussions, I’ve worked on a variant of Chan’s design.
For clarity, the vote is between |
Were the mascots put up for voting? I couldn't find the link anywhere. |
They haven't been put up for voting yet. I was waiting to get a response to my last update. |
It looks like everyone had slightly different expectations regarding the mascots' design during last week. Can we please bring them to common ground? cc @Mayaleeeee |
@Mayaleeeee, the AsyncAPI Maintainer who is responsible for the resolution of this Bounty Issue from the AsyncAPI's side, is still not available, without a clear time limit on the absence, so this Bounty Issue's Timeline is frozen for an indefinite amount of time. |
I hope you're doing well. I wanted to apologize for being unavailable recently. Unfortunately, the circumstances that led to my absence were beyond my control, but I'm back now and working on catching up. Regarding the voting, I'll put it on our Slack channel; however, considering it's the holiday season and many people are taking time off, it might be best to wait until after the holidays to allow for more participation and feedback. In the meantime, I'd like to request an extension for this project to accommodate this delay and ensure everything is adequately reviewed and finalized. Thank you. |
AsyncAPI Maintainer, who is responsible for the resolution of the Bounty Issue from the AsyncAPI's side (@Mayaleeeee, Bounty Issue's Timeline Extended
Please note that the dates given represent deadlines, not specific dates, so if the goal is reached sooner, it's better.Keep in mind the responsibility for violations of the Timeline. |
@nwanduka The updated version of the Mascots should be between the explanation I gave here and the one you mentioned on putting on for voting, right? According to your comment here, I'm can still see the same body shape. Or am I missing something? |
@Mayaleeeee the updated version is based on this comment which is a response to this comment |
The 'this comment' and 'this comment' you mentioned redirected me to the beginning of the conversation. |
Here you go @Mayaleeeee |
AsyncAPI Maintainer, who is responsible for the resolution of the Bounty Issue from the AsyncAPI's side (@Mayaleeeee, Bounty Issue's Timeline Extended
Please note that the dates given represent deadlines, not specific dates, so if the goal is reached sooner, it's better.Keep in mind the responsibility for violations of the Timeline. |
Poll Results Update Hi everyone, The community poll for the mascot designs is complete, and here are the results: Design 2 (B): 19 votes You can find the link to the voting conversation on Slack here. Next Steps |
Design 2 (B) received 23 votes in total; you didn't include the four votes from the general channel. You can find the details here on Slack. As for the poses, I think they look good overall. However, please improve the third pose (counting from left to right) for Eve. I believe you can be more creative with its appearance. |
Oh yeah, i missed the votes in the general channel. Thanks for the feedback on the poses. I'll adjust Eve's third pose and revert soon. |
In this issue, we will discuss concepts for an AsyncAPI mascot.
Currently, we have Eve & Chan (their names represent
events
andchannels
)I think while the concept of them is cool, I feel that we need to simplify their illustrative details and perhaps create characters out of basic shapes (they will feel more like a flat graphical drawing with few curves and minimal shading/coloring)
Key Deliverables
Initial Sketches and Colour:
Develop unique and simplified sketches for both Eve and Chan.
Based on feedback and suggestions, refine 4 approved design concepts for Eve & Chan.
Create a colour palette for Eve & Chan. This palette should be simple and adaptable, ensuring that the characters fit seamlessly into various environments or contexts.
Pose Variations:
Documentation:
Document how the colour palette can be adjusted for different settings or branding needs while preserving the characters' core identity.
Provide descriptions of the pose and environment variations, explaining the choices made and how they contribute to the versatility and usability of the characters in different settings.
References:
The following references are to give us inspiration based on art style, not the actual character that is shown. We can use these drawings for inspiration to build the new look of Eve & Chan.
Reference 1: I enjoy the simple shapes and curves that this character has and the color palette is simple and adaptable for use in new environments.
Reference 2: Again, very simple shapes, colors, and facial expressions
Reference 3: These remind me a lot of Postman's "postmanaut", but I think we could potentially draw inspiration here from the body shape and translate that style to Eve & Chan fairly easily
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