UE4 is not good enough.
Lua make UE4 perfect, hahaha~~
This is a framework for binding UE4 to lua.
Windows, Mac, Android, IOS
UE4 : 4.20 ~ 4.24 Lua : 5.3
for this repository:
Right click CatchMe.uproject then Generate project.
for your project:
1.copy Plugins to your project.
2.If you want to use Lua in c++, modify your modulesname.build.cs, add "InputCore","Lua53","LuaPluginRuntime","LuaManuallyGlue" to your PublicDependencyModuleNames.Take a look at CatchMe.build.cs.
drag Plugins/UnrealLua/LuaSource folder to editor content to generate UE4 asset before package.
1.Full Aceess to blueprint API.
4.Debugger
5.extremely easy for c++ binding. binding,It's the most powerful lua binding framework in the world.
6.write slate by lua(expertimental),example
7.extremely high performance, look benchmarkclass.lua.
todo
Contact:[email protected]
support:ETH 0x3b678916bc9d9f9a18717722e90b3afab70c344b