add simple example to render text using fontdue
#312
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Added text rendering in the most simple way using
fontdue
to create a text bitmap on request. Also added a simple example to render text on a sprite. Related to #152text
module undercrate::renderer
. Not sure, if this is the correct level.Font
class, which reads in a ttf font usingfontdue
and can rasterize characters.TextEffect
holding information on the text and text size to be rendered.Issues so far with this solution:
Font::rasterize
, which could be expensive. An interim struct to hold all possible characters in atexture atlas
is probably the more efficient way.