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Quick-start instructions for C++, Rust, and Swift #125
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Hi @Tafnab! Which You can find build instructions for different environments in |
Based on what I've seen, the cmake file is only used to build the benchmarks. For C/C++ installation, just copy the include/stringzilla/* to /usr/include/stringzilla. I'm not sure where ./c/lib.c should go on the system. Shouldn't is also go to /usr/include/stringzilla? Since a number of people just want to try out your project, I expect this would be appreciated. So far as I can tell, when using c/lib.c, you don't need to link against a library. I would expect that instructions for python, swift, and rust would also be appreciated. I can't write them, because I don't use those languages and don't really know what you have in mind for installation. |
## [3.8.2](v3.8.1...v3.8.2) (2024-04-19) ### Docs * Navigation improvements ([63fadff](63fadff)) * Quickstart for bindings ([52a13e3](52a13e3)), closes [#125](#125) ### Fix * `char_traits` of a constant type ([a709083](a709083)), closes [#144](#144) * Detecting VBMI2 and GFNI ([eb4c38d](eb4c38d)), closes [#137](#137)
🎉 This issue has been resolved in version 3.8.2 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
For C and C++ I still have a CMake script to refactor, so reopening 🤗 |
On Debian 12, cmake v. 3.25.1, builds fine. Passes all tests.
However, the make file appears to be useless so far as installing for C/C++ goes.
Having a small section detailing the purpose of the CMakeLists.txt, and how to install for each supported language would clear things up.
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