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2d space mapper, using a couple different algorithms with an interchangable interface

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space map

Just me playing around with some algorithms for getting a stack of elements based on a Z-index at a specific location.

Possibly more to come when I have time to work on it.

This was originally created for efficient "image mapping" for UIs and games.

Uses an interchangable interface so you can change algorithm.

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2d space mapper, using a couple different algorithms with an interchangable interface

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