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Lubos Lenco edited this page Jan 27, 2023 · 5 revisions

Quick start

Check out iron examples.

Content pipeline

Iron does not import standard 3D file formats directly. Instead, a custom .arm scene format is developed for efficiency. See structure of the scene format. JSON (textual, debug) or ArmPack (binary, based on MessagePack, deploy) serialization is used, with optional compression supported.

.arm exporter for Blender is provided. Blender can be operated from command line, making it easy to integrate is as an asset converter.

To import .fbx/.gltf/.obj formats, see armorbase_format.

Render pipeline

Shaders are written in glsl syntax and cross-compiled using krafix.

TBD

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