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Is the flash past due to a memory graphics card? #2832
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Hello. Do you get any errors in the console? Is the "flash" persistent in the Armory Player after loading? |
No errors, one warning。 |
When I compiled with vsc++, I found an exception breakpoint. Is it related to this. |
Can you give me a link? I don't understand English and need a translation |
Sure, here it's:
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I replaced Krom.exe. Still a flashback。I won't do anything else。 |
Can you please share these files:
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It includes blender, krom windows, and windows hl build |
Your blend works fine for me in Armory (with and without cache) with the official Krom (Armorcore) that ships with Armory. Your Can you please share the two crashlogs I mentioned in my last post above if you have them? Thanks! |
Yeah |
Hi, is the flashing directly related to the crash (that is, the window opens on your screen and immediately closes)? Or are these two different issues (some flickering in the rendering for example and Krom crashes)? What exactly do you mean with "flash"?
Is this the same issue as #2831? |
flash mean After clicking play, the window will appear and quickly close。 |
Sorry for my late answer. Unfortunately I cannot read those characters, but I think the call stack can be found in one of the following tabs: |
Read prefs: C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\3.3\config\userpref.blend D:\ArmorySDK2304\armsdk/nodejs/node.exe D:\ArmorySDK2304\armsdk/Kha/make krom --ffmpeg D:\Program Files\python3.8.3\Scripts\ffmpeg.EXE -g direct3d11 --shaderversion 330 --parallelAssetConversion 4 --to build_untitled/debug --quiet --nohaxe --noproject |
Can you please try this (see my post above)? The output from Visual Studio might show the reason for the crash, unlike the Blender console output which in this case only gives background information. |
My answer to #2831 (comment) (let's continue here in this issue): In #2832 (comment) you can see in the screenshot where to click in Visual Studio (highlighted in red), one of the tabs should look very similar to my screenshot in #2831 (comment). Please try to find this and then screenshot it, otherwise there is not much I can do since I cannot reproduce it myself. |
Please. |
Thank you very much, this is very helpful :) It seems that the problem is in this line, which is the code responsible for initializing DirectX. This supports your initial assumption that the crash might happen due to not having a graphics card. I can't say this for sure, but I think there's not much you can do apart from upgrading your hardware, unfortunately. You might get around this by replacing For further information about what the code I linked above is doing or whether there are any potential workarounds, you could try to contact the developer of Kinc in a discussion on the Kinc repository, but I doubt there is much you can do :( |
Many other game engines can run on my computer, can they support graphics card free mode? After all, there are many computers that use integrated graphics cards. |
Ah, you have an integrated graphics card. It sounded as if you didn't have any graphics card at all (however that would work with a modern operating system). Anyways, this is very likely not an Armory issue since the crash happens within Kinc. Please try one of the Kinc samples that doesn't start with a number and if the same crash happens please report the issue on the Kinc repository. |
My graphics card is shared memory, and a part of the memory card is used as a graphics card. I don't know whether it is an integrated graphics card. |
Please keep in mind what I wrote above: This is almost certainly not an Armory issue but a Kinc issue, so you will need to test whether you can reproduce the crash in a Kinc application (since the crash seems to depend your hardware) and then eventually open a bug report on the Kinc repository that I linked above. Please also share your exact hardware specifications if you create a bug report in that repository. If you cannot reproduce the crash with a Kinc example then we can continue investigating on the Armory side of things. I'm sorry, but without more testing and/or information from your side it will be very difficult to fix your issue. For now I will close this issue, but we can reopen it if it actually turns out to be Armory-related only. |
What I mean is, my computer doesn't have a graphics card and it's an AMD CPU. Can I have the Armory support computers without graphics cards.
What I mean is, my computer doesn't have a graphics card and it's an AMD CPU. Can I have the Armory support computers without graphics cards.
好甜
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主题: Re: [armory3d/armory] Is the flash past due to a memory graphics card? (Issue #2832)
Please keep in mind what I wrote above: This is almost certainly not an Armory issue but a Kinc issue, so you will need to test whether you can reproduce the crash in a Kinc application (since the crash seems to depend your hardware) and then eventually open a bug report on the Kinc repository that I linked above. Please also share your exact hardware specifications if you create a bug report in that repository. If you cannot reproduce the crash with a Kinc example then we can continue investigating on the Armory side of things.
I'm sorry, but without more testing and/or information from your side it will be very difficult to fix your issue. For now I will close this issue, but we can reopen it if it actually turns out to be Armory-related only.
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Yes, if you try to reproduce your issue in Kinc and then report it to the Kinc repository. Otherwise Robert (the Kinc developer) doesn't know that this needs to be fixed. |
How can we reproduce the problem of kinc? There are no related error reports on the Blender console, and only one breakpoint was marked in the compiled C++file, and there are no error reports.
好甜
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主题: Re: [armory3d/armory] Is the flash past due to a memory graphics card? (Issue #2832)
Yes, if you try to reproduce your issue in Kinc and then report it to the Kinc repository. Otherwise Robert (the Kinc developer) doesn't know that this needs to be fixed.
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You need to fork the Kinc samples repository I linked above, and then follow the instructions in the repository readme (note that the git URL in the readme is wrong, but the Build and Run Example step should be correct). This has nothing to do with Blender or Armory, Kinc is basically the backend implementation that Armory is built upon. |
You might be on the wrong track here. Zeta found this in the pics above:
D3D11_CREATE_DEVICE_DEBUG is only set in debug-mode so that won't happen in Armory. |
In the images above you can see that they built the project in debug mode, so I guess it's a wrong local setup then like Zeta mentioned on Discord. @chuiliuyiyi In the Visual Studio installer, please install the Windows 10 SDK i if not present and also a package called "Graphics Tools" or similar (this might be translated into your language in some way). This could potentially fix your issue. |
This will not fix the original issue because D3D11_CREATE_DEVICE_DEBUG is not set in Release mode. But the original issue might reveal itself afterwards. Or just run it in Release mode in Visual Studio. |
window10
blender3.3.0
armory2303
No graphics card
armory player flash across,Is this the reason for not having a graphics card?
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