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General: Fix rendering workaround in 2D scenes for map cavities (wall paths into the map area) #15

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armin-reichert opened this issue Oct 30, 2024 · 1 comment
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@armin-reichert
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There is still an issue with the y-coordinate of the line that should be aligned with the double stroke of the normal path drawn for the outer walls.

@armin-reichert armin-reichert added the bug Something isn't working label Oct 30, 2024
@armin-reichert
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The vector renderer needs to be reworked to be closer to the sprite based renderer.

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