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updated units
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arghblargh committed Feb 9, 2020
1 parent 49f6c39 commit 47a214c
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Showing 24 changed files with 1,715 additions and 5 deletions.
116 changes: 116 additions & 0 deletions src/data/passives.json
Original file line number Diff line number Diff line change
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"effect": "Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)",
"restriction": "Infantry, Color:B"
},
"Blade Session 1": {
"cost": 60,
"effect": "If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3)."
},
"Blade Session 2": {
"cost": 120,
"effect": "If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6)."
},
"Blade Session 3": {
"cost": 240,
"effect": "If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9)."
},
"Bonus Doubler 1": {
"cost": 60,
"effect": "Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently.",
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"effect": "Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit.",
"restriction": "Exclusive"
},
"Shield Session 1": {
"cost": 60,
"effect": "If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1)."
},
"Shield Session 2": {
"cost": 120,
"effect": "If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2)."
},
"Shield Session 3": {
"cost": 240,
"effect": "If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3)."
},
"Sorcery Blade 1": {
"cost": 60,
"effect": "If unit HP = 100%, at start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.",
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"cost": 240,
"effect": "If unit is adjacent to an ally, grants Spd/Res+5 during combat."
},
"Spd/Res Solo 1": {
"cost": 60,
"effect": "If unit is not adjacent to an ally, grants Spd/Res+2 during combat."
},
"Spd/Res Solo 2": {
"cost": 120,
"effect": "If unit is not adjacent to an ally, grants Spd/Res+4 during combat."
},
"Spd/Res Solo 3": {
"cost": 240,
"effect": "If unit is not adjacent to an ally, grants Spd/Res+6 during combat."
},
"Speed +1": {
"cost": 30,
"effect": "Grants Spd+1."
Expand Down Expand Up @@ -1127,6 +1163,11 @@
"effect": "If foe initiates combat, grants Spd/Def+4 during combat.",
"restriction": "Offense"
},
"Steady Posture 3": {
"cost": 300,
"effect": "If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)",
"restriction": "Offense"
},
"Steady Stance 1": {
"cost": 50,
"effect": "If foe initiates combat, grants Def+2 during combat."
Expand Down Expand Up @@ -1610,6 +1651,11 @@
"effect": "Foe cannot counterattack.",
"restriction": "Staff"
},
"Deadly Balance": {
"cost": 300,
"effect": "At start of combat, if unit's HP ≥ 50% or if 【Penalty】 is active on unit, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Penalty】 All effects that last \"on foe through its next action.\" Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).",
"restriction": "Exclusive"
},
"Def Feint 1": {
"cost": 60,
"effect": "If a Rally Assist skill is used by unit or targets unit, inflicts Def-3 on foes in cardinal directions of unit through their next actions."
Expand Down Expand Up @@ -1921,6 +1967,21 @@
"effect": "Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.",
"restriction": "Infantry|Cavalry"
},
"Lull Atk/Res 1": {
"cost": 60,
"effect": "Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.",
"restriction": "Infantry|Cavalry"
},
"Lull Atk/Res 2": {
"cost": 120,
"effect": "Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.",
"restriction": "Infantry|Cavalry"
},
"Lull Atk/Res 3": {
"cost": 240,
"effect": "Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.",
"restriction": "Infantry|Cavalry"
},
"Lull Atk/Spd 1": {
"cost": 60,
"effect": "Inflicts Atk/Spd-1 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.",
Expand Down Expand Up @@ -2101,6 +2162,21 @@
"cost": 240,
"effect": "At the start of every second turn, restores 10 HP."
},
"Repel 1": {
"cost": 60,
"effect": "If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat.",
"restriction":"Infantry, Weapon:SwLA"
},
"Repel 2": {
"cost": 120,
"effect": "If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat.",
"restriction":"Infantry, Weapon:SwLA"
},
"Repel 3": {
"cost": 240,
"effect": "If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.",
"restriction":"Infantry, Weapon:SwLA"
},
"Res Feint 1": {
"cost": 60,
"effect": "If a Rally Assist skill is used by unit or targets unit, inflicts Res-3 on foes in cardinal directions of unit through their next actions."
Expand Down Expand Up @@ -2350,6 +2426,18 @@
"cost": 240,
"effect": "If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grant Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn."
},
"Spd/Def Ruse 1": {
"cost": 60,
"effect": "If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)"
},
"Spd/Def Ruse 2": {
"cost": 120,
"effect": "If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)"
},
"Spd/Def Ruse 3": {
"cost": 240,
"effect": "If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)"
},
"Spd/Res Link 1": {
"cost": 60,
"effect": "If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grant Spd/Res+2 to unit and target ally or unit and targeting ally for 1 turn."
Expand Down Expand Up @@ -3599,6 +3687,21 @@
"effect": "At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 for 1 turn.",
"restriction": "Infantry|Cavalry"
},
"Rouse Spd/Res 1": {
"cost": 60,
"effect": "At start of turn, if unit is not adjacent to an ally, grants Spd/Res+2 for 1 turn.",
"restriction": "Infantry|Cavalry"
},
"Rouse Spd/Res 2": {
"cost": 120,
"effect": "At start of turn, if unit is not adjacent to an ally, grants Spd/Res+4 for 1 turn.",
"restriction": "Infantry|Cavalry"
},
"Rouse Spd/Res 3": {
"cost": 240,
"effect": "At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 for 1 turn.",
"restriction": "Infantry|Cavalry"
},
"Savage Blow 1": {
"cost": 50,
"effect": "If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat."
Expand Down Expand Up @@ -3836,6 +3939,19 @@
"effect": "While unit lives, all sword allies on team get 2x SP. (Only highest value applied. Does not stack.)",
"restriction": "Sword"
},
"Threat. Atk/Def 1": {
"cost": 100,
"effect": "At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions.",
"require": "Threaten Atk 1|Threaten Def 1"
},
"Threat. Atk/Def 2": {
"cost": 200,
"effect": "At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions."
},
"Threat. Atk/Def 3": {
"cost": 300,
"effect": "At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions."
},
"Threat. Atk/Res 1": {
"cost": 100,
"effect": "At start of turn, inflicts Atk/Res-3 on foes within 2 spaces through their next actions.",
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7 changes: 7 additions & 0 deletions src/data/specials.json
Original file line number Diff line number Diff line change
Expand Up @@ -229,6 +229,13 @@
"effect": "When healing an ally with a staff, restores an additional 10 HP to target ally.",
"restriction": "Staff"
},
"Imperial Astra": {
"cost": 500,
"count": 2,
"effect": "Boosts damage by 40% of unit's Spd.",
"require": "Astra",
"restriction": "Exclusive"
},
"Kindled-Fire Balm": {
"cost": 150,
"count": 1,
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