Json.NET 11.0.2, release 2
This is a backport of the changes made on the original Newtonsoft.Json from v12.0.3 to this fork's v12.0.302, but applied to Newtonsoft.Json v11.0.2.
Changes
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✨ Initial release of 11.0.2 backport.
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✨ Based on JamesNK/Newtonsoft.Json version
11.0.2
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✨ New: Backport of all changes made from original Newtonsoft.Json 12.0.3 to
Newtonsoft.Json-for-Unity 12.0.302. Which includes:-
12.0.302 (2021-02-19)
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12.0.301 (2020-01-19)
- 🔄 Change: Testing libraries are precompiled to be able to use the
nullable reference types, as Unity does not yet support them. (#37)
- 🔄 Change: Testing libraries are precompiled to be able to use the
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12.0.201 (2020-01-03)
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✨ New: Downgrade script for .asmdef to be able to test in Unity 2018.x.
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✨ New: Now testing in both Unity 2019.x and 2018.x in CircleCI workflow.
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✨ New: Added
System.Web.HttpUtility
polyfill to test project due to
it's not included in IL2CPP builds.
See https://forum.unity.com/threads/solved-httputility-in-il2cpp.802368/#post-5333634 -
🔄 Change: Custom StringAssert.StartsWith to get better error messages in
tests. -
🐛 Fix: AotHelper.EnsureDictionary was not generating constructor for
DefaultContractResolver.EnumerableDictionaryWrapper<TKey, TValue>
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12.0.102 (2019-12-30)
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✨ New: Moved some documentation to the new wiki. All markdown files in
the repository has been tidied. -
🐛 Fix: Only use major version in assembly version (ex:
12.0.0.0
,
instead of12.0.1.0
) (#18) -
🐛 Fix: Package targets .NET 4.5 & .NET 4.6.1 instead of recommended
.NET Standard 2.0. Portable should still target the PCL profile 259
(portable-net45+win8+wpa81+wp8
). (#29) -
🐛 Fix: Assembly not found due to unsigned and not strong named assembly.
The packaged DLL's are now signed with the public key of Newtonsoft.Json.
(#7, #10)
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12.0.101 (2019-11-26)
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🔄 Change: Switched to cloudsmith.com as registry
provider instead of npmjs.com
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🔄 Change: Better versioning format. For more info see
the wiki page. Changes are based of off12.0.1
version (in previous format). -
🐛 Fix: Building on standalone causes plugin collision (#3)
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