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在运行时加载 WASM,用户可以自行部署:
import { Renderer as WebGPURenderer } from '@antv/g-webgpu'; const webgpuRenderer = new WebGPURenderer({ shaderCompilerPath: '/glsl_wgsl_compiler_bg.wasm', });
只需要拷贝 WASM 到 dist 目录即可。
The text was updated successfully, but these errors were encountered:
fix: copy glsl_wgsl_compiler_bg.wasm to dist dir of g-webgpu #1369
ad22560
fix: WebGPU HAL & handle lost context #863 & #1362 (#1372)
79c6ee1
* fix: WebGPU HAL & handle lost context #863 & #1362 * fix: wait for context lost promise * fix: create renderer3d component in picking plugin #1094 * feat: add onContextLost callback to constructor options of WebGL & WebGPU renderer #1362 * fix: copy glsl_wgsl_compiler_bg.wasm to dist dir of g-webgpu #1369
xiaoiver
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在运行时加载 WASM,用户可以自行部署:
只需要拷贝 WASM 到 dist 目录即可。
The text was updated successfully, but these errors were encountered: