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Animation speed increase + Multiple device layout and editor (xQwexx) #2364
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- Fix update interval visualization in Device Manager - Add disconnection when device isn't available for update - Improve log messages
Mostly fixed animations. Scaling/offsets/rotations are wrong Improved Yeelight white mode
implemented caching to animation track
updated sand king epicenter animation
heavily reduced garbage memory generation optimized equalizer layer
…startup) partially optimize ambient layer partially optimize inclusion/exclusion options
fix sometimes showing error at startup removed ambilight quality option
add "/ (ABNT)" key
optimized glitch layer
+ refactors
…color types present at the same time
Add support for Razer Naga Pro mouse
…port Corsair K100 support
…ge in BitmapUtils
…ltiple-device-layout � Conflicts: � Project-Aurora/Project-Aurora/ConfigUI.xaml.cs � Project-Aurora/Project-Aurora/Controls/KeySequence.xaml.cs � Project-Aurora/Project-Aurora/DeviceLayouts/Images/Corsair_iCue.png � Project-Aurora/Project-Aurora/DeviceLayouts/Images/razer_naga_pro_12_button_side_plate.png � Project-Aurora/Project-Aurora/DeviceLayouts/Images/razer_naga_pro_outline.png � Project-Aurora/Project-Aurora/Devices/AtmoOrb/AtmoOrbDevice.cs � Project-Aurora/Project-Aurora/Devices/Clevo/ClevoDevice.cs � Project-Aurora/Project-Aurora/Devices/Corsair/LedMaps.cs � Project-Aurora/Project-Aurora/Devices/IDevice.cs � Project-Aurora/Project-Aurora/Devices/Razer/RazerDevice.cs � Project-Aurora/Project-Aurora/Devices/UnifiedHID/UnifiedHIDDevice.cs � Project-Aurora/Project-Aurora/EffectsEngine/EffectLayer.cs � Project-Aurora/Project-Aurora/EffectsEngine/Effects.cs � Project-Aurora/Project-Aurora/Settings/KeyboardLayoutManager.cs
…urora into multiple-device-layout � Conflicts: � Project-Aurora/Project-Aurora/Devices/Logitech/LedMap.cs � Project-Aurora/Project-Aurora/Project-Aurora.csproj � Project-Aurora/Project-Aurora/Settings/Control_Settings.xaml � README.md
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This is merge of my pr #2349 and xQwexx's #1930 pr. I'm opening this pr so people that use xQwexx's fork can try this and see if anything if wrong. With this build you will definitely get smoother animations and maybe even lower cpu usage.
My changes are explained here: #2343
This fork does not suit my usage yet. I figured it would be better to contribute to artemis so will stop implementing features.