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The course 'Immersive Design' is part of the minor Virtual Reality Experience at the University of Applied Sciences Amsterdam. Since 2016, we have been creating and developing VR & AR projects for KLM, UNICEF, Bartiméus, G-STAR, Mode Muze, Spaarne Gasthuis Hoofddorp and Hypercraft, a virtual fashion minor @ Amsterdam Fashion Institute (AMFI).

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Immersive Design XR

The course 'Immersive Design' is created by Anne Marleen Olthof and part of the minor Virtual Reality Experience at the University of Applied Sciences Amsterdam. Since 2016, our educational team has created a demand-driven educational program, wherein students have been creating and developing VR & AR projects for KLM, UNICEF, Bartiméus, G-STAR, Mode Muze, Vlisco, Spaarne Gasthuis Hoofddorp, Museum Volkenkunde Leiden. We have successfully cooperated with Hypercraft, an exclusive virtual fashion minor at the international critically acclaimed Amsterdam Fashion Institute (AMFI).

Course Immersive Design XR

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This course will provide expertise in designing for alternate reality, such as virtual/augmented and mixed reality. I make use of Narration Techniques & Interactive Storytelling and after finishing this course students will have a firm base in User Experience Design and Interaction Design for 3D User Interfaces VR/AR/MR. Our team intends to work by means of Research through Design and make Reflective Thinking happen via dialogue & rationale.

Vision Digital Interactive Design

My vision is formed on the premise that future designers will be Immersive Designers, who untie themselves from any device and will place the content in the world itself, eliminating the abstraction between the content and its users as much as possible. Students learn how to create multi-sensory experiences that fully captivate the user's potential to feel & sense, touch & taste, see & move, to listen & to speak, without losing grip on the user's needs for understanding and guidance throughout the experience. Students who take this course will become junior experts in Interaction Design for 3D User Interfaces.

Github - workspace for learning & development

Github is used in order to provide the Body of Knowledge to students. Via 25 chapters students can get informed about all aspects that are related to designing for 3-Dimensional Digital Experiences. Students choose their own learning track and challenges and use Github to cooperate on sample projects, experiments and their final team project.

At this moment, the course is not open. Some chapters are available below, in order to get an impression.

Content


Prologue

Who framed Roger Rabbit? Living in Xperience Reality XR (VR/AR/MR)

Getting Started: The History of VR

Getting Started: 52 definitions of Virtual Reality

Getting Started: Terminology VR

Getting Started: PLAY! Games in STEAM VR

Getting Started: SteamVR, Github, Timeline Unity, Cinemachine Unity, Arduino, VRTK toolkit, A-frame

Part one: Concept & Identity

Chapter I. Narrative Techniques & Interactive Storytelling

Chapter II. Social Space in VR

Chapter III. Inspirational Speakers Social Spaces

Chapter IV. Virtual Identity & Body Ownership


Part two: User Experience Design

Chapter V. Design Principles and Guidelines

Chapter VI. Human Factors: Perception, Cognition, Attention

Chapter VII. Gamefulness & Playfulness

Chapter VIII. Embodied Interaction & Flow States

Chapter IX. The Senses, Affective Intensity & Emotional Immersion


Part three: Hardware & Prototyping

Chapter X. Hardware Technology & Health Adverse Issues

Chapter XI. Head Mounted Displays & Controllers

Chapter XII. Prototyping by YOU


Part four: Interaction Techniques

Chapter XIII. Tutorial Design & 3D Design Patterns

Chapter XIV. Navigation

Chapter XV. Wayfinding

Chapter XVI. System Control

Chapter XVII. Selection & Manipulation

Chapter XVIII. Feedback

Chapter XIX. Movement, Motion Capture & Animation

Chapter XX. Audio & Sound


Part five: Testing

Chapter XXI. Testing in XR: Immersion & Presence


Epilogue

Gear

Software: Unity, Unreal, Maya, Clo3D, Mixamo, Marvelous, DAZ Studio, Make Human, Adobe Fuse, Vuforia, FMOD

Hardware: HTC Vive, Oculus, Leap Motion, Hololens, Android AR, Gear VR, Perception Neuron (mocap), IKinema, Manus VR, Fove eye tracking.

Synopsis

  • Course: Immersive Design XR (VR/AR/MR) by Anne Marleen Olthof: [email protected] //
  • Course lecturer: Anne Marleen Olthof
  • Minor: Virtual Reality Experience
  • Minor coordinator: Lisette Vonk: [email protected]
  • Credit: 30 ECTS
  • Academic year: 2018 - 2019
  • Period: Semester 1 & 2
  • Programme: Faculty Digital Media and Creative Industries (full time bachelor)
  • Language: English instructions and resources
  • Entry requirements: N/A

Other courses in the minor

Positioning

The course 'Immersive Design' is part of the minor Virtual Reality Experience at the Faculty of Digital Media and Creative IndustriesAmsterdam University of Applied Sciences.

Conduct

This project has a Code of Conduct. Anyone interacting with this repository, organisation, or community is bound by it. Staff and students of the Amsterdam University of Applied Sciences (Hogeschool van Amsterdam) are additionally bound by the Regulation Undesirable Conduct (Regeling Ongewenst Gedrag).

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About

The course 'Immersive Design' is part of the minor Virtual Reality Experience at the University of Applied Sciences Amsterdam. Since 2016, we have been creating and developing VR & AR projects for KLM, UNICEF, Bartiméus, G-STAR, Mode Muze, Spaarne Gasthuis Hoofddorp and Hypercraft, a virtual fashion minor @ Amsterdam Fashion Institute (AMFI).

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