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M1 shader-tools #1577
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This NDK checkbuild.py patch appears sufficient to turn the shader-tools binaries into universal arm64+x86_64 binaries:
I wasn't sure what to do with the triple, so I tried just cutting x86_64 off of it. Maybe we should omit the I'm running on macOS 11.5.2 with Xcode 12.5.1, though. I think the aosp-master-ndk buildbot is too old. The aosp-llvm-toolchain buildbot is new enough, though? |
Should be fixed in r23 build 8486889. |
Test: checkbuild.py on macOS Big Sur with Xcode 12.5.1 Bug: android/ndk#1546 Bug: android/ndk#1577 Change-Id: I09e477c50c8e3eb927dc3a713278d290c5c213e5 (cherry picked from commit f9cbfd2) Merged-In: I09e477c50c8e3eb927dc3a713278d290c5c213e5
Bug: android/ndk#1546 Bug: android/ndk#1577 Test: None Change-Id: Ib42b3644966ff691f45595d9e2bbe456b4a91c22 (cherry picked from commit 0d991cbe04d8afede6649dfa1584cba40b775664) Merged-In: Ib42b3644966ff691f45595d9e2bbe456b4a91c22
Subtask of #1299.
@dneto0 FYI, but I don't think any work is actually needed from your side. Pretty sure it's just a matter of getting the build servers in order and adding some flags.
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