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We currently have a lot of opengl samples, most of which don't do anything usefully different from the others:
gles3jni
hello-gl2
san-angeles
teapots/choreographer-30fps
teapots/classic-teapot
teapots/image-decoder
teapots/more-teapots
teapots/textured-teapot
All of those could be merged into a single opengl sample that renders a spinning textured cube without losing any of the features shown, and it'd be much easier to understand (from what I've seen in the teapots code, they are not currently good for educating people, even if they already have some opengl experience). The sample would have multiple backends so it could demo the various GL versions. It might make sense to merge hello-vulkan into that too.
There's also endless-tunnel, which is a fully fleshed out game. native-activity is technically also GL, but that's not really the point of the sample. Those stay separate.
The text was updated successfully, but these errors were encountered:
We currently have a lot of opengl samples, most of which don't do anything usefully different from the others:
All of those could be merged into a single opengl sample that renders a spinning textured cube without losing any of the features shown, and it'd be much easier to understand (from what I've seen in the teapots code, they are not currently good for educating people, even if they already have some opengl experience). The sample would have multiple backends so it could demo the various GL versions. It might make sense to merge hello-vulkan into that too.
There's also endless-tunnel, which is a fully fleshed out game. native-activity is technically also GL, but that's not really the point of the sample. Those stay separate.
The text was updated successfully, but these errors were encountered: