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My implementation of a a simulation of the QMUL Octagon Building as an audio plugin using multiple impulse responses. Developed using JUCE

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amoghmatt/QMULOctagonSimulation

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QMULOctagonSimulation

My implementation of a a simulation of the QMUL Octagon Building as an audio plugin using multiple impulse responses. Developed using JUCE

Running Instructions

Since the Impulses folder is too large to be placed within the initial zip, the impulses folder can be found here https://c4dm.eecs.qmul.ac.uk/rdr/handle/123456789/10

The “Impulses” folder MUST be placed in ~/Library/Audio/Plug-Ins/Impulses for the effect to work. Ex: ~/Library/Audio/Plug-Ins/Impulses/x01y00.wav

The plugin can be compiled by running the OctagonSimulation.jucer file. Kindly make sure that before building the code in the Projucer application there are 7 files and 1 Folder (with 169 wave files) which are imported into the project. Details are as follows Files - LoadImpulseFile.cpp, LoadImpulseFile.h, PluginEditor.cpp, PluginEditor.h, PluginProcessor.cpp, PluginProcessor.h, octagon.jpg
Folder - impulses

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My implementation of a a simulation of the QMUL Octagon Building as an audio plugin using multiple impulse responses. Developed using JUCE

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