The Augmented Reality engine for the web that will enchant you!
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- Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
- Pointer tracking: create interactive experiences based on touch and mouse input with an easy-to-use API.
- Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!
- AR everywhere: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
- Easy to use: just load a static HTML page! No need of heavy app downloads, server-side components or subscriptions.
- Device-agnostic: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
- Fast & powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
- Open source: personal, professional and educational uses are allowed.
encantar.js is compatible with all major web browsers:
Chrome | Edge | Firefox | Opera | Safari* |
---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ |
* use Safari 15.2 or later.
encantar.js requires WebGL2 and WebAssembly, which are widely supported.
encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.