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βœ–πŸŒ± A DirectX 12 starter repo that you could use to get the ball rolling.

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Cover Art

DirectX 12 Seed

cmake-img License

A DirectX 12 repo you can use to get started with your own renderer.

Setup

First install:

Then type the following in your terminal.

# πŸ‘ Clone the repo
git clone https://github.com/alaingalvan/directx12-seed --recurse-submodules

# πŸ’Ώ go inside the folder
cd directx12-seed

# πŸ‘― If you forget to `recurse-submodules` you can always run:
git submodule update --init

# πŸ‘· Make a build folder
mkdir build
cd build

# πŸ–ΌοΈ To build your Visual Studio solution on Windows x64
cmake .. -A x64

# πŸ”¨ Build project
cmake --build .

Refer to this blog post on designing C++ libraries and apps for more details on CMake, Git Submodules, etc.

Project Layout

As your project becomes more complex, you'll want to separate files and organize your application to something more akin to a game or renderer, check out this post on game engine architecture and this one on real time renderer architecture for more details.

β”œβ”€ πŸ“‚ external/                    # πŸ‘Ά Dependencies
β”‚  β”œβ”€ πŸ“ crosswindow/                    # πŸ–ΌοΈ OS Windows
β”‚  β”œβ”€ πŸ“ crosswindow-graphics/           # 🎨 DirectX 12 Swapchain Creation
β”‚  └─ πŸ“ glm/                            # βž• Linear Algebra
β”œβ”€ πŸ“‚ src/                         # 🌟 Source Files
β”‚  β”œβ”€ πŸ“„ Utils.h                         # βš™οΈ Utilities (Load Files, Check Shaders, etc.)
β”‚  β”œβ”€ πŸ“„ Renderer.h                      # πŸ”Ί Triangle Draw Code
β”‚  β”œβ”€ πŸ“„ Renderer.cpp                    # -
β”‚  └─ πŸ“„ Main.cpp                        # 🏁 Application Main
β”œβ”€ πŸ“„ .gitignore                   # πŸ‘οΈ Ignore certain files in git repo
β”œβ”€ πŸ“„ CMakeLists.txt               # πŸ”¨ Build Script
β”œβ”€ πŸ“„ license.md                   # βš–οΈ Your License (Unlicense)
└─ πŸ“ƒreadme.md                     # πŸ“– Read Me!

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