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Bug fix #4376 #4393
Bug fix #4376 #4393
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Definitely looks like there's a bug with the supervision code when the parent actor is a pool router. |
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One change needed
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if (IsTerminated) SendAllToDeadLetters(todo); | ||
else if (!todo.IsEmpty) SysMsgInvokeAll(todo, newState); |
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IMHO, let's put the while
loop back in place so we can save on recursion costs - shouldn't be a big deal either way since system messages are pretty rare but I'd feel more comfortable only changing one thing at a time here.
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done
Closes #4376