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Merge pull request godotengine#98419 from KoBeWi/dialog_scalar
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Improve Scale Selection in Animation tab
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Repiteo committed Nov 26, 2024
2 parents 13d59b2 + d5fbc7d commit bbc5469
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion editor/animation_track_editor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6642,6 +6642,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
case EDIT_SCALE_SELECTION:
case EDIT_SCALE_FROM_CURSOR: {
scale_dialog->popup_centered(Size2(200, 100) * EDSCALE);
scale->get_line_edit()->grab_focus();
} break;
case EDIT_SCALE_CONFIRM: {
if (selection.is_empty()) {
Expand Down Expand Up @@ -7889,10 +7890,13 @@ AnimationTrackEditor::AnimationTrackEditor() {
scale->set_min(-99999);
scale->set_max(99999);
scale->set_step(0.001);
scale->set_select_all_on_focus(true);
vbc->add_margin_child(TTR("Scale Ratio:"), scale);
scale_dialog->connect(SceneStringName(confirmed), callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_SCALE_CONFIRM));
scale_dialog->connect(SceneStringName(confirmed), callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_SCALE_CONFIRM), CONNECT_DEFERRED);
add_child(scale_dialog);

scale_dialog->register_text_enter(scale->get_line_edit());

//
ease_dialog = memnew(ConfirmationDialog);
ease_dialog->set_title(TTR("Select Transition and Easing"));
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