[Debugger] Fix scene debugger crash when editor shortcuts are invalid #920
runner.yml
on: push
📊 Static checks
/
Code style, file formatting, and docs
1m 18s
Matrix: 🐧 Linux / build-linux
🍏 iOS
/
Template (target=template_release)
11m 23s
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
/
Build and test Godot CPP
8m 6s
Annotations
20 warnings
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
|
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
|
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
|
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
|
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
|
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
|
🏁 Windows / Template (target=template_release, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
|
🏁 Windows / Editor (target=editor, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
|
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
|
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
|
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
|
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
|
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
|
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
|
🏁 Windows / Template (target=template_release, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
|
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
|
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
|
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
|
🏁 Windows / Editor (target=editor, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
|
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
|
Artifacts
Produced during runtime
Name | Size | |
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godot-api-dump
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422 KB |
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