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Dispute game trusted operation #55

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merged 6 commits into from
Aug 30, 2022

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@andyjsbell andyjsbell commented Aug 25, 2022

Adding the trusted operation to dispute a board

@andyjsbell andyjsbell marked this pull request as ready for review August 29, 2022 11:21
@andyjsbell andyjsbell changed the title dispute game trusted operation Dispute game trusted operation Aug 29, 2022
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LGTM! :shipit:

@andyjsbell andyjsbell merged commit a40240e into main Aug 30, 2022
@andyjsbell andyjsbell deleted the ab/PLAT-429-dispute-trusted-operation branch August 30, 2022 09:57
haerdib pushed a commit that referenced this pull request Sep 2, 2022
author Eric <[email protected]> 1655038720 +1200
committer haerdib <[email protected]> 1662130355 +0200

[PLAT-265] Rebase upstream (#44)

* point sgx-runtime to ajuna-network at polkadot-v0.9.20

* change integritee-node -> Ajuna

Also point `teerex-primitives` crate to polkadot-v0.9.20 branch, which
is a required dep for Ajuna pegged at polkadot-v0.9.20.

* detect new game

Cherry-pick: 0b5e0bf

* Add QueueGame cli call (#19)

Cherry-pick: 26316ff

* Add PlayTurn and GetBoard cli trusted calls to play connectfour (#22)

Cherry-pick: ef9d233

* Create and send signed ack_game extrinsic (#7)

* send extrinsic ack_game.

* add Shard Identifier to Extrinsic

Cherry-pick: ca24498

Co-authored-by: Gaudenz Kessler <[email protected]>

* Detect ack_game extrinsic (#8)

Cherry-pick: f5c3e43

Co-authored-by: Gaudenz Kessler <[email protected]>

* Create a new connectfour game in the sgx runtime

* fix game iteration

* pretty print board games

* add demo script

* improve logging

* rename last turn to block number

Cherry-pick: 8360808

Co-authored-by: Gaudenz Kessler <[email protected]>
Co-authored-by: haerdib <[email protected]>

* Connect four demo with 2 workers

* increase sleep time for demo

* connect-four demo with 2 workers

start workers with python script:
python local-setup/launch.py local-setup/simple-config.json

start demo-script in cli/:
./demo_connect_four_two_workers.sh -p 9985 -A 2090 -B 3090 -m file

Cherry-pick: 00f336e

Co-authored-by: Gaudenz Kessler <[email protected]>

* Update sgxruntime and wasm builder (#32, #34)

* update sgx-runtime

* wasm-builder

Cherry-pick: 74ff735, 24e2f2d

Co-authored-by: Gaudenz Kessler <[email protected]>

* rebase to latest master

Cherry-pick: ed9e4c6

* integrate runner (#42)

* remove obsolete GameEngine

* add and use GameId type

* add Runner storage

* simplify RegistryStorageKeys trait

* create new games from RunnerState:Queued

* trigger CI against main

* update CI to use Ajuna node

* add node-url arg for the demo script

* update `Cargo.lock` and patch

* We would expect the runner to be Accepted

Co-authored-by: Eric <[email protected]>
Co-authored-by: Gaudenz Kessler <[email protected]>
Co-authored-by: haerdib <[email protected]>
Co-authored-by: gaudenzkessler <[email protected]>
Co-authored-by: Andy Bell <[email protected]>

Board pallet integration (#45)

Finalise game back to L1 (#47)

* Finish game back on L1

* Helper scripts for worker

Workaround to double RPC response for getter (#48)

[PLAT-295] Integrate dot4gravity sidechain (#49)

* update node

* move types and add game play for bomb and stone

bump version (#50)

Dispute game trusted operation (#55)

* dispute game trusted operation
* Add start type
* Add pass through for dispute
* Bump Ajuna and sgx-runtime versions

point to branch (#57)
haerdib pushed a commit that referenced this pull request Sep 21, 2022
author Eric <[email protected]> 1655038720 +1200
committer haerdib <[email protected]> 1662130355 +0200

[PLAT-265] Rebase upstream (#44)

* point sgx-runtime to ajuna-network at polkadot-v0.9.20

* change integritee-node -> Ajuna

Also point `teerex-primitives` crate to polkadot-v0.9.20 branch, which
is a required dep for Ajuna pegged at polkadot-v0.9.20.

* detect new game

Cherry-pick: 0b5e0bf

* Add QueueGame cli call (#19)

Cherry-pick: 26316ff

* Add PlayTurn and GetBoard cli trusted calls to play connectfour (#22)

Cherry-pick: ef9d233

* Create and send signed ack_game extrinsic (#7)

* send extrinsic ack_game.

* add Shard Identifier to Extrinsic

Cherry-pick: ca24498

Co-authored-by: Gaudenz Kessler <[email protected]>

* Detect ack_game extrinsic (#8)

Cherry-pick: f5c3e43

Co-authored-by: Gaudenz Kessler <[email protected]>

* Create a new connectfour game in the sgx runtime

* fix game iteration

* pretty print board games

* add demo script

* improve logging

* rename last turn to block number

Cherry-pick: 8360808

Co-authored-by: Gaudenz Kessler <[email protected]>
Co-authored-by: haerdib <[email protected]>

* Connect four demo with 2 workers

* increase sleep time for demo

* connect-four demo with 2 workers

start workers with python script:
python local-setup/launch.py local-setup/simple-config.json

start demo-script in cli/:
./demo_connect_four_two_workers.sh -p 9985 -A 2090 -B 3090 -m file

Cherry-pick: 00f336e

Co-authored-by: Gaudenz Kessler <[email protected]>

* Update sgxruntime and wasm builder (#32, #34)

* update sgx-runtime

* wasm-builder

Cherry-pick: 74ff735, 24e2f2d

Co-authored-by: Gaudenz Kessler <[email protected]>

* rebase to latest master

Cherry-pick: ed9e4c6

* integrate runner (#42)

* remove obsolete GameEngine

* add and use GameId type

* add Runner storage

* simplify RegistryStorageKeys trait

* create new games from RunnerState:Queued

* trigger CI against main

* update CI to use Ajuna node

* add node-url arg for the demo script

* update `Cargo.lock` and patch

* We would expect the runner to be Accepted

Co-authored-by: Eric <[email protected]>
Co-authored-by: Gaudenz Kessler <[email protected]>
Co-authored-by: haerdib <[email protected]>
Co-authored-by: gaudenzkessler <[email protected]>
Co-authored-by: Andy Bell <[email protected]>

Board pallet integration (#45)

Finalise game back to L1 (#47)

* Finish game back on L1

* Helper scripts for worker

Workaround to double RPC response for getter (#48)

[PLAT-295] Integrate dot4gravity sidechain (#49)

* update node

* move types and add game play for bomb and stone

bump version (#50)

Dispute game trusted operation (#55)

* dispute game trusted operation
* Add start type
* Add pass through for dispute
* Bump Ajuna and sgx-runtime versions

point to branch (#57)
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2 participants