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Bk/another accessibility refactor #297
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@@ -25,6 +25,7 @@ final class ItemViewReuseManager { | |||
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func viewsForVisibleItems( | |||
_ visibleItems: Set<VisibleItem>, | |||
recycleOldViews: Bool, |
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Something more descriptive?
recycleOldViews: Bool, | |
recycleOffscreenViews: Bool, |
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Nice, I like that
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They might not be offscreen, so going with recycleUnusedViews
(imagine we just switch from using DayViewA
to DayViewB
for a visible day, it's not really offscreen in terms of being within the visible bounds of the scroll view)
Sources/Public/CalendarView.swift
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@@ -526,6 +520,14 @@ public final class CalendarView: UIView { | |||
private lazy var scrollViewDelegate = ScrollViewDelegate(calendarView: self) | |||
private lazy var gestureRecognizerDelegate = GestureRecognizerDelegate(calendarView: self) | |||
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private var hasHadInitialItemViewFocus = false { |
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private var hasHadInitialItemViewFocus = false { | |
private var initialItemViewWasFocused = false { |
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Good trade off!
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Details
This PR makes further accessibility improvements. The main thing here is that we no longer post
.layoutChanged
or.screenChanged
notifications to force focus, and instead rely on UIScrollView to handle maintaining element focus for us (which works well, as long as views aren't reused!).Speaking of that, this disables view recycling when voice over is active. This greatly simplifies things, and removes the need to constantly try to regain control over the focus. I should have thought of this sooner 🫠 We still have flat memory usage since off-screen views are simply deallocated. We pay a small CPU performance price, but Voice Over users won't be scrolling super fast anyways, so the tradeoff seems good. The overall UX for Voice Over users is significantly improved since focus never temporarily jumps around.
Related Issue
N/A
Motivation and Context
Improve VO UX
How Has This Been Tested
Types of changes
Checklist