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SMW: Fixes for Bowser being defeatable on Egg Hunt and CI2 DC room ac…
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TheLX5 authored Mar 20, 2024
1 parent 8f7b63a commit fcaaa19
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Showing 2 changed files with 35 additions and 15 deletions.
13 changes: 8 additions & 5 deletions worlds/smw/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -65,11 +65,12 @@

SMW_BLOCKSANITY_BLOCK_COUNT = 582

SMW_GOAL_LEVELS = [0x28, 0x31, 0x32]
SMW_INVALID_MARIO_STATES = [0x05, 0x06, 0x0A, 0x0C, 0x0D]
SMW_BAD_TEXT_BOX_LEVELS = [0x00, 0x26, 0x02, 0x4B]
SMW_BOSS_STATES = [0x80, 0xC0, 0xC1]
SMW_UNCOLLECTABLE_LEVELS = [0x25, 0x07, 0x0B, 0x40, 0x0E, 0x1F, 0x20, 0x1B, 0x1A, 0x35, 0x34, 0x31, 0x32]
SMW_GOAL_LEVELS = [0x28, 0x31, 0x32]
SMW_INVALID_MARIO_STATES = [0x05, 0x06, 0x0A, 0x0C, 0x0D]
SMW_BAD_TEXT_BOX_LEVELS = [0x00, 0x26, 0x02, 0x4B]
SMW_BOSS_STATES = [0x80, 0xC0, 0xC1]
SMW_UNCOLLECTABLE_LEVELS = [0x25, 0x07, 0x0B, 0x40, 0x0E, 0x1F, 0x20, 0x1B, 0x1A, 0x35, 0x34, 0x31, 0x32]
SMW_UNCOLLECTABLE_DRAGON_COINS = [0x24]


class SMWSNIClient(SNIClient):
Expand Down Expand Up @@ -604,6 +605,8 @@ async def game_watcher(self, ctx):

if level_data[1] == 2:
# Dragon Coins Check
if level_data[0] in SMW_UNCOLLECTABLE_DRAGON_COINS:
continue

progress_byte = (level_data[0] // 8)
progress_bit = 7 - (level_data[0] % 8)
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37 changes: 27 additions & 10 deletions worlds/smw/Rom.py
Original file line number Diff line number Diff line change
Expand Up @@ -587,18 +587,17 @@ def handle_yoshi_box(rom):

def handle_bowser_damage(rom):

rom.write_bytes(0x1A509, bytearray([0x20, 0x50, 0xBC])) # JSR $03BC50
rom.write_bytes(0x1A509, bytearray([0x5C, 0x50, 0xBC, 0x03])) # JML $03BC50

BOWSER_BALLS_SUB_ADDR = 0x01BC50
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x01, bytearray([0xAD, 0x48, 0x0F])) # LDA $F48
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x04, bytearray([0xCF, 0xA1, 0xBF, 0x03])) # CMP $03BFA1
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x08, bytearray([0x90, 0x06])) # BCC +0x06
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0A, bytearray([0x28])) # PLP
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0B, bytearray([0xEE, 0xB8, 0x14])) # INC $14B8
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0E, bytearray([0x80, 0x01])) # BRA +0x01
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x10, bytearray([0x28])) # PLP
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x11, bytearray([0x60])) # RTS
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0000, bytearray([0xAF, 0xA0, 0xBF, 0x03])) # bowser_infinite_balls: lda.l goal_setting
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0004, bytearray([0xD0, 0x0C])) # bne .nope
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0006, bytearray([0xAD, 0x48, 0x0F])) # lda $0F48
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0009, bytearray([0xCF, 0xA1, 0xBF, 0x03])) # cmp.l required_bosses_setting
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x000D, bytearray([0x90, 0x03])) # bcc .nope
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x000F, bytearray([0xEE, 0xB8, 0x14])) # inc $14B8
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0012, bytearray([0xAD, 0xB8, 0x14])) # .nope lda $14B8
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0015, bytearray([0x5C, 0x0F, 0xA5, 0x03])) # jml $03A50F

return

Expand Down Expand Up @@ -2729,6 +2728,22 @@ def handle_uncompressed_player_gfx(rom):
])
rom.write_bytes(0x87F80, vram_targets)


def handle_chocolate_island_2(rom):
FIX_CHOCOISLAND2_ADDR = 0x87200
rom.write_bytes(0x2DB3E, bytearray([0x5C, 0x00, 0xF2, 0x10])) # jml fix_choco_island_2
rom.write_bytes(FIX_CHOCOISLAND2_ADDR + 0x0000, bytearray([0xAD, 0x33, 0x1F])) # fix_choco_island_2 lda $1F2F+$04
rom.write_bytes(FIX_CHOCOISLAND2_ADDR + 0x0003, bytearray([0x29, 0x08])) # and #$08
rom.write_bytes(FIX_CHOCOISLAND2_ADDR + 0x0005, bytearray([0xD0, 0x0D])) # bne .dc_room
rom.write_bytes(FIX_CHOCOISLAND2_ADDR + 0x0007, bytearray([0xAD, 0x22, 0x14])) # lda $1422
rom.write_bytes(FIX_CHOCOISLAND2_ADDR + 0x000A, bytearray([0xC9, 0x04])) # cmp #$04
rom.write_bytes(FIX_CHOCOISLAND2_ADDR + 0x000C, bytearray([0xF0, 0x06])) # beq .dc_room
rom.write_bytes(FIX_CHOCOISLAND2_ADDR + 0x000E, bytearray([0xA2, 0x02])) # .rex_room ldx #$02
rom.write_bytes(FIX_CHOCOISLAND2_ADDR + 0x0010, bytearray([0x5C, 0x49, 0xDB, 0x05])) # jml $05DB49
rom.write_bytes(FIX_CHOCOISLAND2_ADDR + 0x0014, bytearray([0xA2, 0x00])) # .dc_room ldx #$00
rom.write_bytes(FIX_CHOCOISLAND2_ADDR + 0x0016, bytearray([0x5C, 0x49, 0xDB, 0x05])) # jml $05DB49


def decompress_gfx(compressed_graphics):
# This code decompresses graphics in LC_LZ2 format in order to be able to swap player and yoshi's graphics with ease.
decompressed_gfx = bytearray([])
Expand Down Expand Up @@ -3050,6 +3065,8 @@ def patch_rom(world: World, rom, player, active_level_dict):
rom.write_bytes(0x09C13, bytearray([0x7E, 0x7E, 0x7F, 0x7F]))
rom.write_byte(0x3F425, 0x32)

handle_chocolate_island_2(rom)

handle_ability_code(rom)

handle_yoshi_box(rom)
Expand Down

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