Springy is a Unity editor extension that automatically collapses folders in the project window when it is in the one-column layout.
Springy has been tested and confirmed to work with Unity 2018.4 through 2020.3 but you are welcome to try newer/older versions.
If you identify a compatible version that isn't already listed here or you add support for an incompatible version, please create a PR.
You can install Springy by git url in the Package Manager:
https://github.com/aestheticianlabs/springy.git
See this guide for more detail.
If a folder isn't selected or pinned, then Springy will automatically keep it collapsed. This helps keep the project window from getting cluttered, especially after using project search.
Pinned folders will not be automatically collapsed.
To pin a folder, right click on the folder in the project window and click Pin
.
To unpin a folder, right click it and select Unpin
.
Pinned folders are project-specific and are saved locally on your computer in EditorPrefs.
You can configure the following options in in the Preferences window.
Option | Description | Default |
---|---|---|
Collapse Folders | Enables/disables folder auto-collapse | ✅ |
Auto-expand Pinned | Enables/disables automatic expansion of pinned folders. Pinned folders will still not be automatically collapsed if this option is disabled. |
✅ |
Springy preferences are saved locally on your computer in EditorPrefs and are shared across all projects.
Before submitting a new issue, please search for existing issues.
If you can't find your issue in the existing issues, please submit an issue. With your submission, please include information about your environment:
- OS and version (e.g. Windows 10, macOS Big Sur 11.2)
- Unity version (e.g. 2020.3.2f1)
Please try to be as descriptive as possible in your issue.
Springy uses reflection to access internal Unity editor features, which makes it liable to break with newer versions of Unity. We'll try our best to keep it up to date, but we're a small team.
For this reason, individual contributions to Springy are very welcome! Changes don't just have to be fixes, please feel free to extend Springy with new features too!
- Click the "Fork" button in the upper right corner of the repository.
- Create a new Unity project for development.
- Clone your forked repository and add it to your new project.
- We recommend setting the forked package up as an embedded package.
- Create a new branch for your change:
git checkout -b <YOUR_BRANCH>
- A good name for the branch describes what you are working on (e.g.
fix-unity-2021.1
,auto-pin-list
, etc.)
- Please format your commit messages following the Conventional Commit standard.
Please be sure to test your changes in all supported editor versions.
Springy does not currently have any tests (hey, that's not a bad idea for a PR).
When you're done testing your changes, please submit your PR to the Springy repository.
Here are some tips for your PR:
- Add a descriptive title
- Link to related issues
- Consider starting with this template:
### Reason for change
Why is this change important?
This is a good place to link to issues this PR addresses:
- Resolves #99997
- Resolves #99999
### Description
What does this change do?
This repository follows the Conventional Commits specification. PRs with commit messages that do not follow the specification will be rejected.
The Conventional Commit specification generally follows this format:
type(scope?): description
(scope is optional, hence the ?
).
Here are some example commit messages for reference:
feat: add pinned folders
fix(reflection): update types for Unity 2021.1
perf: improve project window GUI performance
For more detail, see the Conventional Commits specification.
Here is a list of common supported commit types:
- feat: A new feature
- fix: A bug fix
- chore: A change to the project that doesn't affect the build (i.e. a merge commit, version increase, etc)
- build: A change that affects the build system or dependencies (i.e. adding/changing package dependencies)
- perf: A code change that improves performance
- style: Semantic changes that don't affect the meaning of the code
- refactor: A code change that neither fixes a bug nor adds a feature