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Optimization for Stage3DBatcher ... #318

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8 changes: 4 additions & 4 deletions src/flambe/platform/flash/Stage3DBatcher.hx
Original file line number Diff line number Diff line change
Expand Up @@ -182,21 +182,21 @@ class Stage3DBatcher
public function prepareDrawTexture (renderTarget :Stage3DTextureRoot,
blendMode :BlendMode, scissor :Rectangle, texture :Stage3DTexture) :Int
{
if (texture != _lastTexture) {
if (_lastTexture == null || texture.root != _lastTexture.root) {
flush();
_lastTexture = texture;
}
_lastTexture = texture;
return prepareQuad(5, renderTarget, blendMode, scissor, _drawTextureShader);
}

/** Adds a quad to the batch, using the DrawPattern shader. */
public function prepareDrawPattern (renderTarget :Stage3DTextureRoot,
blendMode :BlendMode, scissor :Rectangle, texture :Stage3DTexture) :Int
{
if (texture != _lastTexture) {
if (_lastTexture == null || texture.root != _lastTexture.root) {
flush();
_lastTexture = texture;
}
_lastTexture = texture;
return prepareQuad(5, renderTarget, blendMode, scissor, _drawPatternShader);
}

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