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Flash assets are loaded over HTTP, since this is better for large games that are regularly updated (an updated asset only requires that one asset be re-downloaded, instead of the entire game) and for parity with HTML.
It would be cool if there was an option to package all Flash assets into a single SWF that could be distributed to Flash game portals more easily.
…rating hxswfml into the build process.
Since embedded assets load significantly faster than assets on the filesystem, this fix depends on @d29c102. To start embedding assets into flash projects, set embed_assets: true in flambe.yaml.
Flash assets are loaded over HTTP, since this is better for large games that are regularly updated (an updated asset only requires that one asset be re-downloaded, instead of the entire game) and for parity with HTML.
It would be cool if there was an option to package all Flash assets into a single SWF that could be distributed to Flash game portals more easily.
Steps to make this happen:
For now, it's possible to build with asset_base="http://your-cdn.com/assets" to host the assets yourself, if you're ok with footing the bandwidth.
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