This is a small battleships mini-game (Touché-Coulé in 🇫🇷)
I took the opportunity to test pnpm and Vite.js. To install pnpm
, run npm install -g pnpm
or swap it for a more vanilla npm
.
npm install -g pnpm
To run the application:
pnpm run preview
The game has roughly two parts: useBattleshipMiniGame
that encapsulates all the logic and components/Board
for the UI.
This is the main hook implementing the logic of the game. It will generate the board, place the ships at random position/orientation and let the user take shots.
cells
: this is the board, each cell has aname
and anid
, i.e.{name: "D7", id: 64}
;fireShot
: function that takes a string such as "A7", parses it into coordinate/cell index and store the shot;fleet
: array of ships that have been placed on the board and which cells they occupy;hasGameEnded
: are all the ship destroyed?restart
: function to reset the board, shots taken and shuffle the ships;shots
: array of shots taken, which cells have been played by the user;validate
: function that validates the user input;
This is the main UI component that will render the board.
For each cells, it will check the state of the cell checking if a shot as be taken at that position and if a ship has then been hit (or if it is a miss).
Another approach would be to use a state reducer pattern. This would have the benefit to be more scalable, move the logic outside of the UI component and add a few other features like keeping a score or implement a history/rollback feature and more.