Python bindings for GLFW 3+ using Cython.
Provides an API which matches the C API.
- Enumerations have dropped their "GLFW_" prefix.
- Functions have dropped their "glfw" prefix.
- {Get|Set}UserPointer is not accessible as it doesn't make sense for Python.
- The {Get|Set}Time functions are available but Python's time module should be used in preference.
#include <GLFW/glfw3.h> int main(void) { GLFWwindow* window; /* Initialize the library */ if (!glfwInit()) return -1; /* Create a windowed mode window and its OpenGL context */ window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); if (!window) { glfwTerminate(); return -1; } glfwMakeContextCurrent(window); while (!glfwWindowShowClose(window)) { /* Render here */ /* Display the render buffer */ glfwSwapBuffers(window); /* Pump the message queue */ glfwPollEvents(); } /* Shutdown */ glfwTerminate(); return 0; }
# needed if you're running the OS-X system python try: from AppKit import NSApp, NSApplication except: pass import cyglfw3 as glfw if not glfw.Init(): exit() window = glfw.CreateWindow(640, 480, 'Hello World') if not window: glfw.Terminate() exit() glfw.MakeContextCurrent(window) while not glfw.WindowShouldClose(window): # Render here # Swap front and back buffers glfw.SwapBuffers(window) # Poll for and process events glfw.PollEvents() glfw.Terminate()
A compatibility layer is provided to be 1:1 compatible with other GLFW3 wrappers. Commonly, these don't drop the GLFW_ prefix from constants, nor the glfw prefix from functions.
To use the compatibility module, use import cyglfw3.compatible as glfw:
# needed if you're running the OS-X system python try: from AppKit import NSApp, NSApplication except: pass import cyglfw3.compatible as glfw if not glfw.glfwInit(): exit() window = glfw.glfwCreateWindow(640, 480, 'Hello World') if not window: glfw.glfwTerminate() exit() glfw.glfwMakeContextCurrent(window) while not glfw.glfwWindowShouldClose(window): # Render here # Swap front and back buffers glfw.glfwSwapBuffers(window) # Poll for and process events glfw.glfwPollEvents() glfw.glfwTerminate()
pip install cyglfw3
If you have trouble building CyGLFW3, please raise an issue on Github.
When specifying the include path, ensure that the GLFW
directory is a sub-directory
of that path.
For example: the path /usr/local/include/GLFW
would use include /usr/local/include
The lib path should contain the glfw library file.
CyGLFW3 provides support for OS-X Homebrew and MacPorts.
Linux builds should work with any package manager.
python setup.py build_ext -i
Specifying an alternate GLFW installation path:
env CPATH=<include path> LIBRARY_PATH=<lib path> python setup.py build_ext -i
set GLFW_ROOT=<path to include/GLFW/glfw3.h> python setup.py build_ext -i
If you get ImportError: DLL load failed: The specified procedure could not be found.
Please place the glfw3.dll from lib-vc2012 in the installation path.
You _must_ first set an active context by using the glfw.MakeContextCurrent(window)
call
before making _any_ calls to OpenGL, or your OpenGL calls will go no where.
This is by design in GLFW3.
- Python 2.7 / 3.4
- Cython
- GLFW 3