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prepare for build
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aczw committed Jun 14, 2023
1 parent 3a0149c commit c2e72a3
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Showing 9 changed files with 174 additions and 14 deletions.
3 changes: 3 additions & 0 deletions .gitignore
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Expand Up @@ -13,6 +13,9 @@
# TMP
TextMesh\ Pro/

# builds
Builds/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
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Binary file added Assets/UI/icon.png
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123 changes: 123 additions & 0 deletions Assets/UI/icon.png.meta

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17 changes: 17 additions & 0 deletions ProjectSettings/BurstAotSettings_StandaloneWindows.json
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@@ -0,0 +1,17 @@
{
"MonoBehaviour": {
"Version": 4,
"EnableBurstCompilation": true,
"EnableOptimisations": true,
"EnableSafetyChecks": false,
"EnableDebugInAllBuilds": false,
"UsePlatformSDKLinker": false,
"CpuMinTargetX32": 0,
"CpuMaxTargetX32": 0,
"CpuMinTargetX64": 0,
"CpuMaxTargetX64": 0,
"CpuTargetsX32": 6,
"CpuTargetsX64": 72,
"OptimizeFor": 0
}
}
6 changes: 6 additions & 0 deletions ProjectSettings/CommonBurstAotSettings.json
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{
"MonoBehaviour": {
"Version": 4,
"DisabledWarnings": ""
}
}
6 changes: 3 additions & 3 deletions ProjectSettings/EditorBuildSettings.asset
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Expand Up @@ -5,10 +5,10 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/GameLoop.unity
guid: 2cda990e2423bbf4892e6590ba056729
- enabled: 1
path: Assets/Scenes/MainMenu.unity
guid: 36f95cb25a7fd9741be02a87ff9f92a3
- enabled: 1
path: Assets/Scenes/GameLoop.unity
guid: 2cda990e2423bbf4892e6590ba056729
m_configObjects: {}
26 changes: 18 additions & 8 deletions ProjectSettings/ProjectSettings.asset
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Expand Up @@ -12,16 +12,16 @@ PlayerSettings:
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: RCW, Inc
companyName: ash
productName: RCW
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashScreen: 0
m_ShowUnitySplashLogo: 1
m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1
m_SplashScreenLogoStyle: 0
m_SplashScreenDrawMode: 0
m_SplashScreenBackgroundAnimationZoom: 1
m_SplashScreenLogoAnimationZoom: 1
Expand Down Expand Up @@ -76,7 +76,7 @@ PlayerSettings:
androidFullscreenMode: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 0
runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
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androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Standalone: com.DefaultCompany.2DProject
Standalone: com.ash.RCW
buildNumber:
Standalone: 0
iPhone: 0
Expand All @@ -174,7 +174,7 @@ PlayerSettings:
CreateWallpaper: 0
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 0
StripUnusedMeshComponents: 1
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 12.0
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AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
m_BuildTargetIcons: []
m_BuildTargetIcons:
- m_BuildTarget:
m_Icons:
- serializedVersion: 2
m_Icon: {fileID: 2800000, guid: d3e3a0cdba955c045bd05b709073c4c8, type: 3}
m_Width: 128
m_Height: 128
m_Kind: 0
m_BuildTargetPlatformIcons:
- m_BuildTarget: Android
m_Icons:
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- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
- m_BuildTarget: WindowsStandaloneSupport
m_APIs: 1500000002000000
m_Automatic: 0
m_BuildTargetVRSettings: []
m_DefaultShaderChunkSizeInMB: 16
m_DefaultShaderChunkCount: 0
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3 changes: 2 additions & 1 deletion ProjectSettings/QualitySettings.asset
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Expand Up @@ -224,12 +224,13 @@ QualitySettings:
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
Lumin: 5
GameCoreScarlett: 5
GameCoreXboxOne: 5
Lumin: 5
Nintendo Switch: 5
PS4: 5
PS5: 5
Server: 0
Stadia: 5
Standalone: 5
WebGL: 3
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4 changes: 2 additions & 2 deletions ProjectSettings/TimelineSettings.asset
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Expand Up @@ -12,5 +12,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
m_Name:
m_EditorClassIdentifier:
assetDefaultFramerate: 60
m_DefaultFrameRate: 60
assetDefaultFramerate: 120
m_DefaultFrameRate: 120

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